The glory days of Epic Games are long gone and Tim Sweeney is a god damn moron.

  • rtxn@lemmy.world
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    9 days ago

    Valve revolutionized Linux gaming; Tim categorically rejects it.
    Valve banned shitcoins and blockchain scams; Tim welcomed them with open arms.
    Valve enforces honesty regarding AI slop; Tim wants to literally deceive people.
    All that on top of what they did with third-party exclusives.

    He’s like that annoying kid who didn’t get invited to a birthday party and vowed to always do the opposite of what the popular kid does. Petulant fucking overgrown child.

    • dukemirage@lemmy.world
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      9 days ago

      Valve banned shitcoins and blockchain scams

      would’ve been nice if they banned gambling, too, but that’s part of their business model unfortunately.

      • psycotica0@lemmy.ca
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        9 days ago

        I hear people say this sometimes, but I don’t know what they mean. Is there part of Valve’s system that has a gambling mechanic I’ve just never engaged with?

        Or is it one of their games that has gambling?

        Because I’ve been using it for years as basically my sole gaming interface and haven’t seen any gambling.

        • artyom@piefed.social
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          9 days ago

          The short version is that an enormous, multibillion dollar gambling industry has been built around Valve’s item marketplace, and in particular around CS:GO skins. If that sounds completely insane and stupid, I’m with you, but it exists. Valve takes their typical cut off of all of these trades, and thus derives massive profits from it.

          Here’s the long version: https://peertube.gravitywell.xyz/videos/watch/a8e6d20c-3003-4b14-b9c4-cb6a25b238e7?isPeertubeContent=1

        • Kevin@programming.dev
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          9 days ago

          Mainly Team Fortress 2 and Counter Strike GO/2, cuz both of them have cosmetics with rarities obtained via what effectively amounts to lootboxes. In one sense they also have an out-of-game economy around these things where these items are traded for actual money

        • rtxn@lemmy.world
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          9 days ago

          There is a massive secondary market for in-game items (primarily CS skins) that Valve refuses to combat or even officially acknowledge. Some of it is legitimate, some of it is literal lottery for children. And since every transaction takes place on Steam, they get a cut of that.

      • bdonvr@thelemmy.club
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        9 days ago

        At least the shit is all cosmetic not like EA sports games with their UT packs I guess. Low bar.

        • dukemirage@lemmy.world
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          9 days ago

          It might be cosmetic, but it can be sold, which fuels the addiction mechanic. EA is bad, too, but this whataboutism.

          • Lfrith@lemmy.ca
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            9 days ago

            I think difference is EA is more a game company so people see a game they like then judge the monetization because its a full priced game that turns out to have f2p monetization.

            But, Valve is more judged for its experience as a launcher and less for its games. So with the launcher itself being the draw things like Valve game lootboxes can be something people are completely unexposed to as they play other games.

            But, EA is still at a stage where the products that receive the most visibility are their games, and the launcher and services side so underwhelming it isn’t a selling point.

            Its like Costco versus a company known for its pizza. Costco is a warehouse store people love going to that happens to sell pizza, but is judged on multiple things that draw them there over other stores as opposed to pizza. A pizza company is just known primarily for its pizza so judged on the quality of their pizza.

            • dukemirage@lemmy.world
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              8 days ago

              The launcher?! This bloatware is the second worst thing about Valve’s services right after the gamble mechanics.

              • Lfrith@lemmy.ca
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                8 days ago

                Gambling mechanic is as impactful to me as Costco selling alcohol and junk food. I don’t play those games, so only reason I’m even aware of it is because of people bringing it up. Those who seek it out can get it those who come for other things can avoid it.

                And I like the steam launcher when it comes to linux compatibility, steam workshop, reviews, categorizing my games, note function, and gamepad support. I absolutely would not want to go back to the old days of CDs for games. Too many to manage and keep track of. And I like my Steam Deck for introducing me to Linux gaming, and being one of the few launchers that actually has Linux support and doesn’t need to rely on third party work arounds.

                Those who don’t value that can buy from Epic or other launchers the way some people don’t see the difference buying from Costco vs Walmart and see membership fees as a waste of money. Or go over to consoles to be free of launchers entirely.

                I’d say the only thing that bothers me about Steam is that you can’t completely ignore updates for games, so have to go into offline mode or save a copy then update then replace the directory or use steam console to retrieve the old version if you accidentally updated. That’s been my only gripe as a Steam user for games like Skyrim where I don’t want updates.

                • dukemirage@lemmy.world
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                  8 days ago

                  I don’t want to discredit Steam’s features like compatibility layers, but the software itself is a mess. It is an unnessecary RAM-heavy chromium instance, to be fair, just like most other launchers. I replaced it with Playnite which is streamlined, responsive and more feature rich for managing a library (Steam still needs to be installed of course because they don’t offer offline installer like GOG). And I’d argue that console user saren’t free of launcher, they are locked into a very specific one.

                  But as someone who’s neither been to Costco nor Walmart, what is the difference?

    • flamiera@kbin.melroy.org
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      9 days ago

      Tim’s strategy seems to be “Whatever Valve drops, we take because we feel Valve is missing out on something BIG! It’ll make US look great!”

      And while the sad truth of the matter could very well be a maybe, depending on how the pure-epic userbase are over there towards it, it still pales to everything Steam has been built to be.

    • OldQWERTYbastard@lemmy.worldOP
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      9 days ago

      Bingo! Valve is one hell of a monopoly, but they don’t totally fuck their customers. Sweeney has to answer to his shareholders. Those are the real customers; not you and me.

      • dormedas@lemmy.dormedas.com
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        9 days ago

        Both Valve and Epic are private companies and thus have a bit more of a say over what they do than public companies would. Sweeney actually just answers to himself, and I mean that pejoratively, otherwise he would have invested in EGS more to compete with Steam and focused more on Unreal Engine’s near-monopoly in the AAA space.

        Instead, he focused on “owning” the metaverse, and courting crypto. If I were a shareholder, I would say he wasn’t acting in my best interests.

    • harmbugler@piefed.social
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      9 days ago

      And if it’s as he says, and eventually all games get labeled that way, what’s his problem with that? Man just doesn’t want to compete.

  • pumpkin_spice@lemmy.today
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    9 days ago

    I don’t want AI-generated assets in games at the expense of past, present, and future artists – artists that created all the source material in the first place and had it pirated by corporations who had enough money to ignore all existing IP law globally.

    If Tim Sweeney is fine with pirating other’s art, he should be cool with people pirating his games.

    • billwashere@lemmy.world
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      9 days ago

      Yeah this is my take as well. AI can be a useful tool but putting people out of work so you can save money to create soulless art is just wrong.

  • ThrowawayOnLemmy@lemmy.world
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    9 days ago

    Of course epic doesn’t understand empowering consumers with information. They don’t care about consumers. If they did, they’d maybe try adding some long requested features to their storefront.

  • audaxdreik@pawb.social
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    9 days ago

    Beyond just Tim Sweeney sounding dumb, there’s something truly evil and malicious about this framing.

    His response was to a tweet that said: Steam and all digital marketplaces need to drop the “Made with AI” label. It doesn’t matter anymore. (Emphasis mine)

    All well and good for that guy maybe, but why do they need to drop it and why does Tim Sweeney agree? Why is less information for the people that want to have it a necessity. And WHY does he feel compelled to comment on the behavior of his competitors in this way.

    Fucking ghouls, the whole lot of them. I hope their AI creations destroy them and they suffer even a single moment of hubris.

  • Passerby6497@lemmy.world
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    9 days ago

    Tum Sweeney: “Please stop labeling all these turds, because everything will be made with shit at some point”

  • Xotic56@lemmy.sdf.org
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    9 days ago

    Shit like this is why people only use that storefront for the free games. Completely out of touch.

  • apftwb@lemmy.world
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    9 days ago

    Sounds like Epic needs to try to make a online game store to compete with Steam, but filled with AI slopware.

    • OldQWERTYbastard@lemmy.worldOP
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      9 days ago

      Unreal Tournament 2004 was a spectacular arena shooter back in the day before Battle Royale and MOBAs completely took over. Aged like fine wine too.

      Yeah, I’m old.

      • Malix@sopuli.xyz
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        9 days ago

        ut99 > 2k4! But it is a close call, admittedly.

        But also, epic released some absolute bangers in the 90’s, though admittedly as a publisher. eg. Castle of the Winds, One Must Fall 2097.

        • audaxdreik@pawb.social
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          9 days ago

          Lesser known, but I cannot recommend enough going back and exploring the worlds of ZZT (and by extension, MegaZeux) as an early, amateur game engine. The projects are raw but endearing and an absolutely wonderful time capsule that still has a niche but dedicated following.

          https://museumofzzt.com/

          https://www.digitalmzx.com/

          Some day when I have the time, I’d like to make an extended engine similar to this. Something with a simple scripting language, extreme flexibility in character and color sets. Ability to run and host your own game worlds over SSH or something similar. Just like a real spit in the face for triple A and going the complete opposite direction of minimal but super accessible.

          • Malix@sopuli.xyz
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            9 days ago

            somehow missed zzt entirely, never played it, seen some random screenshots back in the day and thought it was some kind of weird nethack -clone with occasional ascii graphics. But also the only few screenshots I recall looked like nethack, with ascii smiley -character instead lf @ as user avatar.

            So… it’s some kind of game engine which you can script to make any kind of game, kinda?

            • audaxdreik@pawb.social
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              9 days ago

              That’s it exactly.

              It’s unfortunately a lot more limited than you may expect, it’s designed around very limited ideas, but that said it’s still incredibly flexible and seeing how people have designed complex games around those limitations is half the fun.

              MegaZeux is a fan extension of it (skipping over SuperZZT) that expands it further and breaks a lot of those limitations, but still has certain odd assumptions about gameplay very much from its era.

              You can actually play right in browser, try Zeux 2: Caverns of Zeux, https://www.digitalmzx.com/show.php?id=182

              It’s the first game released by the developer on the engine which is intended to show off a bunch of the ideas they had. It has a surprise ending that leads into a very bizarre Zeux 3 (which I haven’t beat yet). Zeux 1 was on ZZT but I think was remade for the engine at some point.

              Spend an afternoon poking around the site and just trying a few games in your browser, see what it’s about! Then check out the help files and look at the scripting. The biggest downside for me is that if/then statements can ONLY EVER lead to jumps. You can’t process simple logic without jumping to a label to do so …

              • Malix@sopuli.xyz
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                9 days ago

                that does sound quite cool. I’ll have to check this out, feels like something I would have really enjoyed as a kid.

                Thanks!

          • qupada@fedia.io
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            9 days ago

            First game I ever bought.

            Mailed a freaking cheque internationally, and got a box of 3.5" floppy disks back about 6 weeks later.

            Wild times.

              • atrielienz@lemmy.world
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                9 days ago

                I’m gonna get the freeware version just for the nostalgia. I used to beat the piss out of my little brother in this game.

            • Malix@sopuli.xyz
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              9 days ago

              only played the shareware, until I found out that the full game was eventually released as freeware.

              Then years after I went to game store and bought One Must Fall: Battlegrounds on release day… mistakes were made.

      • xvapx@lemmy.world
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        9 days ago

        An it included linux native binaries! on the disk! It was absolutely fantastic, i played a lot in invasion servers for years and years.

      • CerebralHawks@lemmy.dbzer0.com
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        9 days ago

        Some people don’t like to hear it, but Fortnite is basically the new Unreal Tournament… in the same way it’s the new Rockband. For the latter, it’s easy: Epic acquired Rockband and Guitar Hero creator Harmonix, and Fortnite Festival is just the latest version of that code, only you can’t use instrument controllers with it, only gamepads (or, I suppose, keyboards or touch screens). So what Fortnite really is, it’s a free-to-play showcase of the Unreal Engine. It’s meant to show off what it can do and anyone can pick it up and play for free. Of course, it doesn’t have all the features of Unreal Tournament. It’s pretty much just battle royale with base building. But it’s the newest version of the same engine and it’s a shooter. Not the same thing… but your skills with older UT definitely translate. My nephew got me to play it. I’d never played it before, and he had spent money on the skins and the extra stuff, so he would go around making big purple explosions and he’d attract attention. Me, I was blown away by the detail, but I found the movement just as fluid as I remembered. Once I got the hang of weapons and their grades, I was scouting out the best pistols and SMGs I could find, and shadowing his character, and when he got into fights, I’d circle around, flank his enemies, and we’d win every fight. We won our first match and I don’t think we’ve lost a match. If we did, we finished in the top 5-10%. We have an unconventional playstyle, and it’s really all me. He plays like most Fortnite players, and they engage him as such. I play like a UT player… or, more accurately, I play it like a Deus Ex player (which was based on the same UE1 that UT99 was). I pick my shots and I shoot to kill. My nephew doesn’t think I’m playing the game right, but he’s having fun and he likes winning.

        That said, I don’t love the game. I keep it on my Xbox, but I only play with him (or, I suppose, I’d be open to playing with anyone who asked). Even solo (I did that once on my iPhone when Fortnite came back to iOS this year or last) I still do alright for myself. Rarely take the top spot though. I need a decoy. But if there are 100 players, there’s no shame in being in the last 5 of them.

    • Bronzebeard@lemmy.zip
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      9 days ago

      Gears of War was huge.

      Unreal Tournament was pretty big for several iterations.

      Unreal engine is STILL used by half the video game industry.

  • mohab@piefed.social
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    9 days ago

    This is like Jared Leto giving Daniel Day-Lewis acting advice 😂

    Go back in your hole, Tim.

  • njm1314@lemmy.world
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    9 days ago

    I like how he’s basically admitting that it’s a negative that would hurt the game sales. Because consumers don’t want it.

    • Lfrith@lemmy.ca
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      8 days ago

      Yep all those people not liking the idea of AI labels telling on themselves. For how much the AI bros talk up AI they are incredibly skittish about having to show what products were created using it. If it is so awesome why the fear?

      Like an artist who traces their drawings, but doesn’t want to disclose it so more people will assume they free handed it.

      • Strider@lemmy.world
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        8 days ago

        I really am? (no sarcasm here, honest surprise)

        I thought it’s widespread knowledge that the “upgrade” to UE5 mainly brought a lot of performance loss compared to UE4 while having a signature blurry (or whatever) style which actually worsens the perceived quality.

        For example expedition 33, while it’s style is awesome, it’s performance is absolutely not. It should run flawless on ps5 and on superior pcs but still doesn’t and the fps range is not in line with the hardware capabilities.

        • SleeplessCityLights@programming.dev
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          8 days ago

          I hate to be the one to say it but an ambitious game made by a small team is a shit game to use as an example. They did not have the budget to optimize and the game is full of small technical flaws. Who ever told you that UE4 is better than UE5 is wrong, even without Lumen or Nanite. Also most games in UE4 only used 2k textures and in UE5 8k textures are used. The assets are heavier in general.

          • Strider@lemmy.world
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            8 days ago

            I seem to have struck a nerve there, apologies.

            I don’t think it’s a shit example. It’s the latest I experienced. It’s a good game but hampered technically. Nobody needs to tell me, I’ve been gaming since before dos and grew up with it; I’ve also been working in it for a few decades.

            Look; you could just have a bigger or more gpus with more ram in a pc but if the end result does not significantly look better the question is for what all the effort is.

            And that’s what happened with UE5.

            Yes, maybe in a few years it might look different but it’s also been some time and hasn’t really been worth any of the performance impact.

            And - as said - I see quality impact in UE5 games which I personally can not comprehend in an supposed upgrade.

            However, feel free to disagree.

            Maybe it’s my background in datacenters: of course you can always meet demand with more raw power but it’s a losing fight and the intelligent progress is to optimize and use resources in a clever way.

            • SleeplessCityLights@programming.dev
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              8 days ago

              While UE5 is a one size fits all for game dev, it does not mean all games have to try to have the highest quality graphics possible. CO took that route. You can do whatever you want and optimize as much as you can. You are correct, studios are just going ham on the capabilities and not caring about the hardware requirements. Having a min requirements of a 12th Gen intel, 32GB RAM and 3060 is fucked up. And you need 64GB of RAM for good performance. My biggest gripe on the UE4 vs 5 opinion is that you can still make a low-fi game that runs at 200fps. It’s a design choice not an engine choice.