• 2 Posts
  • 177 Comments
Joined 10 months ago
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Cake day: November 20th, 2024

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  • Not putting checkpoints close to boss fights is not difficulty.

    You’re pointing a finger at the Soulslike genre here, not only HK. Some games may abandon it, but this is common enough to be called a genre stable.

    Just like the “hit hit, dodge/parry, hit hit” combat pattern, losing/recovering currency, enemies respawning on bonfire use… etc.

    I think this whole genre is wack, TBH. I don’t even find it difficult, I just think what they test is perseverance in the face of misery and tediousness, which’s a bizarre thing to test in a video game. It’s almost as if it’s straight up telling you: this is a serious video game, no room for fun here.

    Meanwhile, Ninja Gaiden proved you can simultaneously have extreme difficulty AND fun like one million years ago.







  • Question: has his series ascended to action status yet, or is it still an action RPG?

    Another way to ask this: does freedom of expression in combat come from combat mechanics or character build? I’m assuming it’s still a combo, but 2 and 3 feel as if they’re leaning more towards action than RPG.

    I don’t necessarily have any problem with action RPGs, but I’d be more inclined to add it to my wishlist if combat takes more from Ninja Gaiden than it does from Dark Souls.