• Scrubbles@poptalk.scrubbles.tech
    link
    fedilink
    English
    arrow-up
    65
    arrow-down
    1
    ·
    2 days ago

    I’ve read reports that people can’t get more than 30fps on low settings on 4000 series cards. I’m definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.

    • bitjunkie@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 day ago

      I’m definitely not one to expect sweet 120fps on ultra on launch day

      I fucking am. I didn’t pay $1700 for a graphics card to have potato graphics. I’m glad there’s been plenty of bad press on this, not that I would have bought it this close to launch anyway.

      • Scrubbles@poptalk.scrubbles.tech
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        1 day ago

        No, I disagree with that. It’s always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)

        However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.

        • bitjunkie@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 hours ago

          It’s a bit misleading to say “4000 series” like that doesn’t cover 15 different products over a drastic range of intended performance levels

    • sp3ctr4l@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      24
      ·
      edit-2
      2 days ago

      Hey guys, you know what we really need for a IP property that is famous for a rather simplistic cel shaded art style?

      The most complicated realtime lighting and rendering engine in the world.

      … I could smack him with a fucking book, holy shit this is so stupid.

      • Scrubbles@poptalk.scrubbles.tech
        link
        fedilink
        English
        arrow-up
        8
        ·
        2 days ago

        Don’t you know that gamers demand hyper realistic graphics? Even when there is a defined art style it doesn’t matter. Realism.

        It’s famously why comic books failed to captivate anyone, and cartoons are never successful.

        • Annoyed_🦀 @lemmy.zip
          link
          fedilink
          English
          arrow-up
          5
          ·
          2 days ago

          I can’t believe no one buy silksong and cuphead because it is 2d and it isn’t hyperrealistic. Sorry team cherry and MDHR, you guys failed.

          • NuXCOM_90Percent@lemmy.zip
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            2
            ·
            edit-2
            1 day ago

            I mean, Cuphead is one of the more visually impressive games… ever. It has an art style and it works it to the fullest extent. And Silksong is also quite gorgeous.

            This comes up every other year or so it seems. People think 2D means “low effort” and get angry that so many fighting games moved on to 3D. But the reality is that actually making sprites is a VERY labor intensive process that often requires a deep understanding of the entire rendering pipeline (including the hardware it is displayed on). At this point, “most” online people are aware that many of the NES/SNES sprites were specifically made with CRT “blurring” in mind but it goes way beyond that. So that is why franchises like Street Fighter just have “generic” 3d models.

            And ArcSys more or less made their entire model (wait for it) simple-ish 3d models with cell shading and very specific lighting systems to appear 2D even though they aren’t. Which is why stuff like the super attacks always look so impressive as you do the zoom and spin around.

            I can’t speak for blands 4 since 3 (and the pre-sequel…) were so aggressively obnoxious that I just replay 2 every 3 or 4 years. But just look at this thread where you have weirdos saying that UE5 games look like they are from 2016. People are deeply stupid and games need to pop and sizzle to stand out. And while I don’t know (or care) if blands 4 succeeded… just look at ArcSys for how you can use modern engines to make cellshaded 3d models look AMAZING.


            It is very specifically for actually 2D games, but check out some of Cobra Code’s videos on youtube. They have put a LOT of work into how to use UE5 to make sprite based 2D games look GOOD and it is actually fascinating. And that is still sidestepping the initial sprite work for the most part.


            And as another example of why sprites are actually a ridiculous amount of work to get right. Mina The Hollower (?) is the latest game from the Shovel Knight devs. And… most of us who tried the demo on a high resolution display felt REALLY weird because of the way the sprites and animations looked upscaled (I saw a breakdown of why. I did not understand it). The devs are putting in the work to fix that ahead of launch but it really speaks to the kinds of problems that come up when you go from testing on a Steam Deck or in a debug window to stretched across a 1440p display at 120-ish Hz.