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Joined 1 year ago
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Cake day: October 20th, 2023

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  • Skimmed through a few of these earlier and REALLY excited for later today (pre-ordered on Steam for the bonuses, will refund if it is a total trainwreck)

    The scores are all over the place because this is a B-A game so it has to actually technically perform well (unlike AA-AAA games like Jedi Survivor that get a pass…), But the actual text is fairly consistent:

    The world is amazing. The early-mid game balance is brutal and unforgiving and you will spend a LOT of time using AKs so degraded that they WILL jam. The emergent behavior from the storms and enemy placements lead to frantic struggles to reach cover. And the performance and bugs are all over the place and we all REALLY hope the day-one patch fixes things but nobody is that optimitsic.

    And… as a STALKER fan who loved SoC and CoP (and didn’t hate CS…):


    Just to add on a bit for people thinking “I’ll wait ten years for the community patches”. Yeah, that will be a less painful experience. But it is well worth looking back at how modders have handled the STALKERs over the years. Even as early as year one there were people who insisted on changing the game balance heavily and EVERYONE wanted to re-enable the cut repair features at merchants. Which made the game a lot less frustrating but also kind of defeated the purpose of the game.

    Because the experience of stocking up on ALL the good 9x39 ammo in The Zone to take your VSS up against the Chornobyl Nuclear Power Plant? That involved using AKs and ARs to go from point A to point B because you wanted to save up that durability for when it mattered. And when it did matter? The fighting was so intense that you burned through ALL that ammo AND your gun was busted and there was the experience of basically throwing away a perfectly good gun that you spent your entire net worth on to sprint out from the cover of a burned out bus (that looked suspiciously like the same asset pack Metro and Fallout 3 used…) to grab an AK off a dead zombie to return fire before the RPG soldiers got a good shot.

    Also… this is a Ukrainian as fuck game made by Ukrainians during a war for their very survival. Decide how much slack you are gonna cut for that and how much long term support you expect with the upcoming “wrinkle” of 2025.






  • They worked great for 4x games and even slower paced real time strategy games or grand strategies. And they are an excellent shim for more action oriented games that are built around M+KB and don’t support a gamepad.

    The problem is that this came out at the time when EVERY PC game was rapidly getting gamepad support. And with very few exceptions (Terraria and Stardew come to mind), it was a worse experience to set up your own mess rather than just use the bindings that let you play civ on an xbox controller anyway.

    But yeah. If we can get both this time? That would be perfect AND encourage people to really dig deep on their setups for steam deck games. I know I would use the trackpads and even back buttons more if it wasn’t learning a completely different scheme for a game I also want to play at my desk or in front of my TV.

    That said, I am also very wary of fitting all those controls on a single controller. Most of the mock-ups people make have HORRIBLE ergonomics. But… Valve knocked the Steam Deck out of the park so day one.


  • Yeah, Rawlings is awesome. I forget if Matt Easton ever did anything for GS or if he only does Insider (and scholagladiatoria) or what.

    For me it is mostly that everyone else has fun and does the “Okay, this wouldn’t work but it is really cool. It might be inspired by XYZ”. Whereas the armor guy just gets incredibly smug and complains that the armor on that Ork isn’t historically accurate.

    And yeah. Had a bad feeling when they skipped the week after the Fandom layouts were announced. And last week (the ArmA 3 DLC one) has a note from Dave saying that is the final episode because he was fired.

    For what its worth, Jonathan and the rest of the Royal Armouries do weekly-ish shows. Less video game oriented but the same gun nerd logic and the discussion of historical context.



  • That is not at all what I said.

    Sell software. But customers need to understand they are being sold a license with terms. That was the big controversy on Steam semi-recently and that will continue to be a big controversy because people always forget because nobody wants to think about it

    And yes, I do think providing offline installers is good (it is why I still re-buy games on GoG). But unless people have massive amounts of dedicated storage, they are not going to keep all their games downloaded. AND, because there is rarely a notification of an update, they are going to not even be keeping all their games and will instead have “launch” versions of some.

    And, as GoG themselves demonstrated, when the site goes down you aren’t getting all your games out in time.

    So… you have a license with terms and you are going to go download some torrents when the service shuts down. So… what is the meaningful difference against a Steam or EGS game (assuming there are no additional DRMs on top)?


    Or we can just get angry and yell at each other because someone… said they liked your favorite store? Do I need to say why that is fucking stupid and self defeating?


  • How else would you do ‘buy to own’ for software

    I wouldn’t for anything where I don’t 100% own the license and rights in perpetuity.

    Because GoG has already lost the right to sell many games (I want to say they lost Interplay two or three times?). And it is a matter of time until a publisher demands a game be fully revoked (which has happened on Steam a handful of times?).

    Don’t promise things you can’t deliver on.


    As for something where I do own the license and it will last the lifetime of my company? Bare minimum, I would provide a way to be properly notified of whenever an installer is updated. And I wouldn’t have quite so many “secret” serials required for games (like UT or OFP or whatever).


  • Good on GoG and I do genuinely love most of what they have done.

    But the “buy here and you own it” bullshit is a real laugh. It is still just a license that can be revoked at any point. And the “just download it and have it forever” is untenable for larger libraries and… the French Monk Debacle already demonstrated why.

    For those not aware, in the first year or so of gog’s existence, they pretended they were shutting down the website and told everyone they had like 48 hours to download everything. People lost their shit, hug of death, etc. CDP immediately apologized and then put a “fun” character in The Witcher 2 that referenced that.

    But… that is the reality. If the site goes down, you are only getting a fraction of your library, if that. And GoG have always been horrible about letting you know when a game is updated if you use the standalone installers. So, regardless, you are pirating shit when the site goes down. Same as Steam.



  • Who reads written text over their favorite YouTube personality, or the SEO garbage that pops up first on their search, or first party articles/recs on steam, and so on?

    Few layers to that.

    SEO still heavily favors sites like IGN and Eurogamer. Most people aren’t looking at the by-line to see who actually wrote the article.

    The other much more insidious aspect? A lot of the legacy influencer outlets ARE still using contractors.

    Remap (formerly Waypoint) is awesome and are generally well regarded for having great rates for both written and on-air content. They are also a very “lean” org consiting of three people but pay Janet Garcia to show up for a podcast every week and even a stream or two a month. Janet is ALSO a “cohort” on MinnMax where it is less clear who are contractors and who are core staff.

    And, to clarify, I don’t have a (significant) problem with that. It is how you get a broader range of voices out there. But it is still similar to having most of your writing team be contractors (… also, Remap contracts out a decent number of articles).’

    But then you look at other outlets. Gamespot spent years HEAVILY dependent on “reaction” content. If you ever watched Jonathan Ferguson talk about guns in video games, that was Dave Jewitt’s work. And… they fired Dave two-ish weeks ago. Haven’t heard if Jonathan plans to still do reaction content for them but you can bet they can find other contractors (like the douche bag who rants about armor).

    And… on the other side of the Fandom family you have Giant Bomb. Who have outright fired two core staff members (Voidburger and Jason Oestreicher) as well as a regular collaborator from Fandom proper (Bayley) all so they could repurpose that funding for contractors. And… at this point there are good arguments that Mike Miniotti is in more content than most of the core staff.

    So the influencer based outlets are rapidly doing the same. Some of it is just the necessity of working in a dying industry where funding is mostly dependent on whether fans “vibe” with you. But it is only a matter of time until we have the same content farms. Hell, I want to say that is exactly what Fandom DID until they bought cnet gaming.



  • So… I’ve had this enabled throughout the beta and it is definitely recording clips based on the thumbnail previews and the like. But when I open the timeline editor to make clips I just have a spinning wheel and it never starts playing the video.

    Anyone have an idea of what package I need to install? Haven’t done a proper debug yet (was hoping Valve would magically fix this for me) but Fedora with KDE and Wayland.


  • Yeah. This isn’t the first time the news app and the core nextcloud updates have fought each other in weird and mysterious ways (for me or others). I forget how I solved it last time (I think it was a similar case of needing to manually update to bleeding edge and then tweak things) but… I just don’t care anymore.

    I don’t know who is right or wrong in how nextcloud is maintained (my instinct is the nextcloud devs because… have you seen nextcloud? but also, most apps don’t have this recurring problem). But at this point, the benefits I get out of it are largely gone. And when so many issues boil down to “We need more people and resources to maintain this”, it kind of feels like getting off the train BEFORE it crashes rather than after.


  • I’m on the alpha and it still won’t update any of my feeds. And going through the github issues it is basically summed up as “We will do another stable release once we have a frontend developer” which is basically never. So, at best, it will work until it doesn’t and then I have to fix it myself yet again and… yeah.

    And if my choice is to run an older version of nextcloud to support one app? Hell no.