• unalivejoy@lemmy.zip
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      4 hours ago

      Looks like the title got cut off.

      “Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies”

  • amol@piefed.social
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    9 hours ago

    Ubisoft has practically only produced confusing Open World games of the same IPs for the past decade. My definition of risk and innovation is slightly different 😅

    And that’s just because Open World games are easy to mass produce. You just change assets and few minor things and reuse more or less the whole game

  • Visstix@lemmy.world
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    11 hours ago

    “The Assassin’s Creed franchise evolved into the household name it is thanks to rare, or at least rare-among-AAA, support for risk-taking at Ubisoft”

    Fucking lol.

    • BreadstickNinja@lemmy.world
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      9 hours ago

      “No, no, hear me out. It’s exactly the same game. The same thing we make every single time. But this time, it’s in… Egypt.”

      “Holy shit! What a maverick! Who is that guy? I like the way he thinks. Give him a corner office and the same budget we gave the Greece one!”

      • med@sh.itjust.works
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        4 hours ago

        You know what I would buy? Hitman set in ancient Egypt.

        Infiltrating a workgang forced to build a pyramid, putting a spitting cobra into a nasty enforcer’s chamber pot because he owes the Potiphar some serious myrrh?

        Sign me up.

      • ampersandrew@lemmy.world
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        4 hours ago

        The Egypt one was definitely one where they changed it a lot. So much so that I no longer enjoyed playing them.

  • rustydrd@sh.itjust.works
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    12 hours ago

    The Assassin’s Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.

  • ObamaBinLaden@lemmy.world
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    13 hours ago

    Assassin’s Creed’s shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says

    Literally everyone and their mother could have expected this change. It’s literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.

    • dukemirage@lemmy.world
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      10 hours ago

      Ubisoft codified a certain style of open world design that many other AAA releases were using as a template. He’s right, you can’t deny the impact the franchise had.

      • prole@lemmy.blahaj.zone
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        10 hours ago

        Oh yeah, climbing a tower to unlock a part of the map is so innovative, especially after the 15th fucking time they used it.

        • Katana314@lemmy.world
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          8 hours ago

          I’ve always felt the tower thing was unfair.

          It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.

          Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.

          • Kaldo@fedia.io
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            7 hours ago

            You say that and I can kinda agree with it, and I can see them agreeing with it… but I recently got FC5 on a discount and despite it all - it still felt like the exact same game as every previous one. So artificially gamey and forced in some interactions, so predictable in its plot and map exploration structure…

            I don’t think it ends up feeling that different at all. Maybe you zipline up the towers today and they just discover POIs instead of removing map fog, but it’s still the same crap, just served differently

  • brsrklf@jlai.lu
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    14 hours ago

    Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.

    Wait, no, those are not the bad ones. You know the bad ones because they’ve worked for toothpaste companies.

      • Senseless@feddit.org
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        9 hours ago

        Agreed. Black Flag was awesome. Never finished the story though. Just sailing, singing shanties.

      • Richard@lemmy.world
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        7 hours ago

        And Rogue. I rarely hear Rogue mentioned but it’s my favourite. I find the story the most appealing, and it comes with so much moral ambiguity.

        • VindictiveJudge@lemmy.world
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          5 hours ago

          Gameplay-wise, Rogue is even better than Black Flag. Narratively, Rogue is a disaster fueled by Shay being painfully stupid.

        • eRac@lemmings.world
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          7 hours ago

          Being released at the same time as the significantly more modern (and unpopular) Unity didn’t do Rogue any favors.

    • Blaiz0r@lemmy.ml
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      11 hours ago

      Is that why the third one never concluded the series as it was originally intended?

  • ClockworkOtter@lemmy.world
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    12 hours ago

    Controversial opinion: I like comfort games these days.

    The first AC came out when I was in high school, and my one of my favourite bands for a good few years released their first album around then as well. I may not have as much time or love for either now, but I still get a nice buzz when I engage with a new release - especially when it does something a bit different (even if not revolutionary) compared to previous ones.

    • XeroxCool@lemmy.world
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      7 hours ago

      Life’s too short to avoid something you actually enjoy just because other people told you it’s not good enough.

  • SCmSTR@lemmy.blahaj.zone
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    13 hours ago

    You know how in tv shows or movies in the 90s, there were always a pair of villains or goons that worked for the main villain and were comic relief? Like the Jessie & James pair in Pokemon or the two guys in power rangers or whatever I’m thinking of.

    Remember how occasionally, like if it were two guys, they’d fight between the two of them, on-screen?

    I don’t know why this memory popped up. Curious…