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Joined 3 years ago
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Cake day: June 17th, 2023

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  • It’s been a long time since I played PS2, but the analog triggers and bumpers and X/O/Tri/Sq got a fair amount of function. Ace Combat is of course a racing/flying category, but a non-racing function was Square pressure zoomed out the map variable. The other 3 shape buttons didn’t utilize pressure sensitivity, but the triggers and bumpers variable controlled throttle/brake and yaw.

    I vaguely remember an FPS game where aiming down sights with binoculars equipped offered variable zoom.

    But realistically, there’s a ton of uses for variable buttons, but devs have to employ them. I’d bet the utilization of the 6 extra PS buttons is nonexistent for any cross-platform games, especially PvP games. If you stick to PS-only titles, you’d probably find more examples. Unfortunately, I stopped at PS2, and nearly everything in my collection was racing. I can’t remember the details, but something about the Xbox one controller was lacking when I played the Spyro trilogy re-release/re-port.



  • They don’t want the secondhand market. There’s no tangible profit there. They don’t want you to buy games. There’s tangible profit there only once. They want you to subscribe. They want recurring payments whether you use it or not. They want you to feel obliged to play certain games because you’re already automatically sending the money. They do not give a shit if you finish a title. Eyes on the screen in their ecosystem is all they want. It doesn’t matter if it’s the console manufacturer or the game developer. GTA(#) has been hyped for decades, they don’t need a physical GTAV to float around to convince a handful of people to buy GTAVI. GTA is not in the same market as FF



  • The location, modes, and featured cars are continually changing in Forza. I’m lagging on the titles and will probably skip Forza Horizon 5, but FH6 has great reviews on launch. While I can guess you aren’t into cars/racing like that, I guess I can’t really differentiate it from human sports games as much as I thought I could. A new football game has the same field shape, the same rules, and mostly the same teams, but just updates the roster and maybe background appearance? I don’t get it. But I can see the correlation to racing games if driving is a chore (not me) and if you aren’t up to date on the latest trends in cars (me). I guess both really come down to whether or not you can empathetically experience the game as something you actually want to do.

    It’s also been 4 years since the last FH. The shortest interval was 2 years, done twice. Six titles across 14 years. Forza Motorsport # is a different style and, unfortunately, has likely been ended.



  • Having a sporty, questionable car after playing this game has given me unending anxiety. Any time I leave the house and feel my phone buzz a minute later, I fear it’s going to be a call saying “hey, somethings wrong with your ride. You left a huge oil slick at the start line”

    For those that didn’t play, the game opens with a race between you in the cover art M3 GTR against the final boss in the Mustang. It’s for pinks and your car breaks down after a few minutes, forfeiting your car to the rival. The campaign then has you climb the ladder to get back to him.



  • I remember having to drag a chase out for a long time. 60 or 90 minutes. I think it was a challenge race form outside the campaign. It mixes into the finale race/chase where I think the escape strategy has to develop before letting you jump the bridge, all on heat 6 for the first and only time.

    Yes, for all of those, so much effort could be lost to one professional placement of a spike strip. Good times. Bad times. But at least you could reset the game to win the loot boxes back then.




  • I’m on the Distant Worlds 3 expedition. I’ve been relying on the carrier shuttling to keep pace. I wanted to try flying myself form waypoint 12 to 13. Something like 8,000ly in a week. I’m still heading to my second POI along the way, 4kly from wp 12, 4kly to poi 2, and then it’s another 4kly to wp 13. I’ve been going 7 days out of 10 available before they go to wp 14. They’re all undiscovered systems so it’s hard to convince myself to just honk and scan and leave without at least mapping bio signs… For science. And just like that, it became a family road trip “vacation”

    I’m no noob, either. 1300 hours and several of prior 5-10kly exploration trips. 50ly jump range and the neeeeed to scan



  • Sometimes I feel similarly about Elite: Dangerous. Disclaimer: I haven’t played NMS because E:D gets all my spacetime tokens and I’m fine with that. “Community goals” (high payout limited time events) get me to play because it gives me purpose for a week. For the most part though, I like coming to it for an hour or two when I want to take a break from story-laden games. Hunt pirates for an hour, fly out of inhabited space and explore for an hour (well, an hour out, an hour there per session, an hour back next time), or just chill with music and asteroid mining.

    So I do wish there was a plot at times, but I do appreciate it for mixing up the routine with simple cruising