

Interesting, thank you. Do the planets follow orbits at all? Did they just disregard the sun? Does not compute
E:D lets you refuel by scooping the corona, so visiting stars seems critical in exploration


Interesting, thank you. Do the planets follow orbits at all? Did they just disregard the sun? Does not compute
E:D lets you refuel by scooping the corona, so visiting stars seems critical in exploration


Can someone explain the sun thing? I read the article, all it says “yes you can visit, but it will be a perilous journey”. What was the previous limitation? What is expected now?
I’m used to Elite: Dangerous. Ed ships have three travel modes: standard sublight (~1,000km/h), supercruise (0-2000c) between system bodies, and hyperspace jumps (wormhole from anywhere to the orbit of the main star of a system). So, in ED, you can supercruise up to any star, though it gets hot and it has an exclusion zone that drops you to sublight in the edge of its atmosphere. You can’t sublight further as the zone stops you. For reference of distance, it feels like you’re able to fly under the solar prominence loops, though they fade by time you reach the graphics sprite.


It’s been a long time since I played PS2, but the analog triggers and bumpers and X/O/Tri/Sq got a fair amount of function. Ace Combat is of course a racing/flying category, but a non-racing function was Square pressure zoomed out the map variable. The other 3 shape buttons didn’t utilize pressure sensitivity, but the triggers and bumpers variable controlled throttle/brake and yaw.
I vaguely remember an FPS game where aiming down sights with binoculars equipped offered variable zoom.
But realistically, there’s a ton of uses for variable buttons, but devs have to employ them. I’d bet the utilization of the 6 extra PS buttons is nonexistent for any cross-platform games, especially PvP games. If you stick to PS-only titles, you’d probably find more examples. Unfortunately, I stopped at PS2, and nearly everything in my collection was racing. I can’t remember the details, but something about the Xbox one controller was lacking when I played the Spyro trilogy re-release/re-port.


Far Cry had the same loop in 3 and 4. Yes, it’s part of the classic ubi formula. Anyway, seems like Unity isn’t in your list. I recall that having about the same verticality as Syndicate, though no grappling hook and maybe less tall buildings. Mostly 3 floor apartment blocks plus some cathedrals. I played 1 year after release and really didn’t have any bugs, in spite of initial reviews


They don’t want the secondhand market. There’s no tangible profit there. They don’t want you to buy games. There’s tangible profit there only once. They want you to subscribe. They want recurring payments whether you use it or not. They want you to feel obliged to play certain games because you’re already automatically sending the money. They do not give a shit if you finish a title. Eyes on the screen in their ecosystem is all they want. It doesn’t matter if it’s the console manufacturer or the game developer. GTA(#) has been hyped for decades, they don’t need a physical GTAV to float around to convince a handful of people to buy GTAVI. GTA is not in the same market as FF


And your last 20 comments are you being a condescending twat, so I’ll go ahead and ignore you without looking further. I’ll check again after you’ve done a track day


The location, modes, and featured cars are continually changing in Forza. I’m lagging on the titles and will probably skip Forza Horizon 5, but FH6 has great reviews on launch. While I can guess you aren’t into cars/racing like that, I guess I can’t really differentiate it from human sports games as much as I thought I could. A new football game has the same field shape, the same rules, and mostly the same teams, but just updates the roster and maybe background appearance? I don’t get it. But I can see the correlation to racing games if driving is a chore (not me) and if you aren’t up to date on the latest trends in cars (me). I guess both really come down to whether or not you can empathetically experience the game as something you actually want to do.
It’s also been 4 years since the last FH. The shortest interval was 2 years, done twice. Six titles across 14 years. Forza Motorsport # is a different style and, unfortunately, has likely been ended.


My Xb One is already named XXXBONE


Having a sporty, questionable car after playing this game has given me unending anxiety. Any time I leave the house and feel my phone buzz a minute later, I fear it’s going to be a call saying “hey, somethings wrong with your ride. You left a huge oil slick at the start line”
For those that didn’t play, the game opens with a race between you in the cover art M3 GTR against the final boss in the Mustang. It’s for pinks and your car breaks down after a few minutes, forfeiting your car to the rival. The campaign then has you climb the ladder to get back to him.


Sounds about right. I guess I only remember the scenes. Maybe even just the #1 guy and the Mustang guy.


I remember having to drag a chase out for a long time. 60 or 90 minutes. I think it was a challenge race form outside the campaign. It mixes into the finale race/chase where I think the escape strategy has to develop before letting you jump the bridge, all on heat 6 for the first and only time.
Yes, for all of those, so much effort could be lost to one professional placement of a spike strip. Good times. Bad times. But at least you could reset the game to win the loot boxes back then.


Needs, speeds, Battlestar Galactica
I my circle, I was the only one playing the next title, Need for Speed Carbon, who recognized Tamoah Penikett. Helo / Sharon’s husband on BSG
But anyway, I don’t remember if all the NfSMW blacklist racers had acting scenes. I think some were skipped. Not like the acting was deep. But, neat.


Elite Dangerous at about 1300 hours. I do wonder if anything from the ps2 days beats that, with more time and fewer games, but I doubt it. Been playing for 6 years


I’m on the Distant Worlds 3 expedition. I’ve been relying on the carrier shuttling to keep pace. I wanted to try flying myself form waypoint 12 to 13. Something like 8,000ly in a week. I’m still heading to my second POI along the way, 4kly from wp 12, 4kly to poi 2, and then it’s another 4kly to wp 13. I’ve been going 7 days out of 10 available before they go to wp 14. They’re all undiscovered systems so it’s hard to convince myself to just honk and scan and leave without at least mapping bio signs… For science. And just like that, it became a family road trip “vacation”
I’m no noob, either. 1300 hours and several of prior 5-10kly exploration trips. 50ly jump range and the neeeeed to scan


A meme is a repeating joke or other pop culture act, including the category of text overlay templates. I don’t see any other uses of this panel, so it is not yet a meme. It is currently a comic panel.
Make a second one and we’re all set.


Sometimes I feel similarly about Elite: Dangerous. Disclaimer: I haven’t played NMS because E:D gets all my spacetime tokens and I’m fine with that. “Community goals” (high payout limited time events) get me to play because it gives me purpose for a week. For the most part though, I like coming to it for an hour or two when I want to take a break from story-laden games. Hunt pirates for an hour, fly out of inhabited space and explore for an hour (well, an hour out, an hour there per session, an hour back next time), or just chill with music and asteroid mining.
So I do wish there was a plot at times, but I do appreciate it for mixing up the routine with simple cruising


Shit I forgot to buy FH5


I bet a dollar you live more than an hour from most stables. It’s like skiing. It’s a luxurious hobby at its base. If you’re local, it’s not that big a deal and lots of neighbors are into. If you have to travel to maintain the hobby and you do, in fact, maintain it, you’re either very dedicated or very well off.


I still use a One. I’ve had it for over ten years now. Load times keep getting longer for anything that constantly updates. Those games also keep getting laggier online, too. I’m not sure if hardwiring would make it better, but I’ve never had it hardwired before.
Ahhh, I didn’t know they were fixed. I knew E:D took a more realistic approach and that every game makes compromises with rendering and instancing, but I never thought to question orbits. Cool, thank you for the info.
I might be the only confused person in the thread, but I found this thread that explained more of what I wanted to know
https://steamcommunity.com/app/275850/discussions/0/4751948774782720853