How come there are so few racing games coming out lately? Feels like it’s just codemasters doing their thing, some struggling indie games and a truckload of shovelware. I’m not saying it’s dead but wasn’t racing games one of the primary genres?

Another thing that bugs me with the few games that come out is the lack of progression and immersion. NFS Unbound impressed me slightly with actually starting you out with a low spec car and having slow (by modern standards) progression. However halfway through when you have fast and “cool” cars you really felt the games mediocrity.

Dirt rally 1 and 2 has economy systems, but after a single championship you can basically buy whatever car you want. The rallies are immersive but everything between is just boring menues.

Why do you think the state of racing games is so poor? The industry being shit? Audiences not playing them anymore?

  • HarvesterOfEyes@piefed.social
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    27 days ago

    I don’t think the state of racing games is poor, it’s just that they aren’t as popular as they once were. And that’s ok, I don’t think we need a bajilion racing games coming out every year if they’re gonna be shit. But to answer your question, I think right now, there aren’t a lot of new games coming out that are new IPs, they’re mostly a continuation of established franchises, and are mostly simulcade or full-on simulation racing games. I’ve been having tons of fun with Automobilista 2, for example.

    But if you want to go a bit more in-depth:
    On the arcade side, yeah, I suppose there aren’t a lot of recent releases (maybe The Art of Rally? I think there was an Outrun-style game too?). But you still have Wreckfest, GRIP, and Redout 2. Oh, and Trackmania.

    In the simulcade side of things (think Forza and Gran Turismo), there’s Forza Horizon, Forza Motorsport, Gran Turismo 7, WRC 24 (could also be put in the simulation racing, to be honest), and the F1 games, which are yearly releases as someone already mentioned.

    As for simulation racing games, there’s Le Mans Ultimate, from the rFactor devs, and a new Assetto Corsa coming out. Automobilista 2 is getting updates pretty consistently, and iRacing is still going strong and getting new content. Oh, and BeamNG, which apparently turned into a full-fledged racing game?

  • callouscomic@lemm.ee
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    27 days ago

    You still have Forza, Forza Horizon, Gran Turismo, Wreckfest, F1, WRC, Need for Speed, Assetto Corsa, iRacing, MotoGP, Monster Energy Supercross, Hot Wheels Unleashed, NASCAR, and Lego 2k Drive just to name a few that have current or recent releases and are great and fill a wide variety of needs for racing.

    Even Project Cars, The Crew, and Dirt had recent solid entries in the last decade that are still good today, and some obscure Saturday night local track style racing games like World of Outlaws, SRX, and various Tony Stewart dirt racing games have been released in the last 5-10 years.

    There’s also remakes like Burnout happening.

    There’s tons of racing games.

    • simple@lemm.ee
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      27 days ago

      As for indies, there’s also a ton that are good. Just recently we got #DRIVE Rally, Victory Heat Rally, WHAT THE CAR?, Aero GPX, and some others I forgot.

  • DarkThoughts@fedia.io
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    27 days ago

    I lost interest when they became nothing but a shell for micro / macro transactions / “DLC”. The base game is already very expensive, but no, here’s some more overpriced cars and shit that you can’t afford either while you chase the dream of owning a full game with a complete car park.

  • 4shtonButcher@discuss.tchncs.de
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    27 days ago

    I’d play NFSU in modern graphics! But apparently linear games are not allowed any more and it always has to be open world and come with seasons and DLCs and all that.

    • Maalus@lemmy.world
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      27 days ago

      The entirety of Starcraft 2: Wings of Liberty made less money than the first paid mount skin in World of Warcraft. That’s why companies don’t make linear games - because people will buy the microtransaction that required 1/1 000 000 effort of the game for more money than the game made.

    • Entertainmeonly@lemmy.blahaj.zone
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      27 days ago

      I am slowly buying and playing through the old NFS games. I just bought Carbon and I’m going to go pick up MW before it comes in. I love the Underground 1&2 but Most Wanted was special for me. Nostalgia is a hell of a drug.

  • Blaster M@lemmy.world
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    27 days ago

    Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.

    And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.

    Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.

  • Mercuri@lemmy.world
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    27 days ago

    It feels like we used to be spoiled for choice and now there’s only a few select titles out. A lot of racing franchises got ruined by micro-transaction garbage. Project Cars decided to go in an entirely different direction with their latest installment and basically ruined the game. Most games no longer support split screen so if you want to race locally with friends you basically only have Mario Kart.

    There’s still games though. Forza, Gran Truismo, F1 24, Asseto Corsa, Need For Speed… But even so it feels like something is missing. There’s not a lot to fill in the Wipeout niche, or the Burnout niche. I miss random things like Midtown Madness and Twisted Metal. I really want a good racing combat experience again.

    I think a lot of studios aren’t willing to take chances and a good racer isn’t something you can make easily since people want good graphics and excellent racing physics.

  • HipsterTenZero@dormi.zone
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    27 days ago

    I’m pretty salty at nintendo for abandoning F-Zero in particular. I need more high speed bumpercars racing in my life

    • NelDel@lemmy.one
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      27 days ago

      Try out Aero GPX! It’s an indie game w/ a demo on the steam store and it absolutely nails the physics from GX

  • vulgarcynic@sh.itjust.works
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    27 days ago

    There is also The Crew, Forza Motorsport, Forza Horizon as well as Gran Turismo to mention a few more that I have played. Plus a whole slew of hardcore F1 titles, Nascar titles and the Trackmania series.

    There might be something in there that catches your attention. Could just be a case of these not surfacing in your algorithm to get noticed.

    • bigboismith@lemmy.worldOP
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      27 days ago

      Gran Turismo is Playstation exclusive and has only released two games the last decade. Quite sad since I have heard a lot of great things about it.

      Haven’t played the crew, but it seems to follow the same “drive a supercar around a track” that Forza has.

      Not saying there are no racing games, but there is a lack of variety besides the four flavors of: Microsoft racing game, EA racing game, Ubisoft racing game or Codemasters (Recently acquired by ea) racing game. Compare this to the huge variety in strategy games or shooters.

      The only thing keeping racing games relevant for me are the amazing indie games, but the lack of content hinders them more than other genres imo.

      • ms.lane@lemmy.world
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        27 days ago

        Do you want themed racing games in different time periods?

        If you’re using realworld(or alikes) cars, there isn’t really much more to go for, you’ve got circuit, street, rally, drift and touring cars - which really the only thing you can start to really differ is locale or time period.

        F1 is F1 and F1 fans will slaughter anyone who tries to mess with F1. But also there are yearly games, since the rules change every year and the new game is the new rules.

        Do you want more arcade style?

        What are the indie games that have piqued your interest?

        • bigboismith@lemmy.worldOP
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          27 days ago

          The thing is miss is immersion and progression. It feels like you get a 1000hp lambo five hours into the game, and the gameplay is just driving around a track interrupted by navigating clunky menus.

          Some of my favorite indie games are “art of rally” and “revhead”, the former having great driving but no progression and the latter having great progression and customisation, just very mediocre driving.

          • ms.lane@lemmy.world
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            27 days ago

            Yeah I feel that, I didn’t like Horizon 5 due to that, I don’t want to be a superstar out of the gate, let me buy a clapped out mazda demio first.

  • Omega@lemmy.world
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    27 days ago

    It’s weird that games nailed fun racing games back in the PS2/Xbox era. Between Burnout, Midnight Club, Need for Speed, all of them peaked. Then couldn’t repeat formula. Then on the PS3 they had Motorstorm. But really there hasn’t been a lot of fun racing games since.

  • Mac@mander.xyz
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    27 days ago

    I don’t think the racing game scene is poor.
    There are many cool racing games if you look past AAA titles.

    That being said, I don’t play them anymore. I pretty much exclusively play Assetto Corsa.

  • anakin78z@lemmy.world
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    27 days ago

    I miss good arcade racers. I don’t remember the name of them, but I remember on the Xbox or 360 there were some really fun ones where you race around cities and nice landscapes. You could just jump in with friends and race. These days any racing game I try is like a job. Oh, you want to race? First drive to the garage, pick your car, talk to the mechanic, then spend 20 minutes driving to the race track. Mario Kart is about the only fun racing game I can think of, but I’d prefer something with real cars.

  • Cagi@lemmy.ca
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    27 days ago

    Racing in VR is such a great experience, I’d love to see more of it. Simulation and arcade style. But you’re right, we need one with a robust, slow paced progression system. I remember really enjoying unlocking everything in NFS Porsche Unleashed, going through the eras, starting slow but getting slowly faster. Then NFS Underground 2 came out and still stands alone as the best example of racing progression by a large margin. Then it’s like the gameplay design has been going further back in time since then. I am using the same simple progression mechanics in new racers that I used in Sega GT 2002, and they were old then.

    As to why, it feels like they don’t have AAA budgets anymore. The high quality simulator games like the Dirt series have to spend their whole wad getting the physics and performance right, there’s not much left for anything else, so it’s just menus and a simple money system. That’s just my guess, it could just be they need to hire a couple RPG designers among the gear head ones.

  • dunz@feddit.nu
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    27 days ago

    I’ve been playing Wreckfest for a few years. Great fun, perfect balance between arcade and realism. Multiplayer lobbies in that game are a blast, so chaotic 😃

    • B0NK3RS@lemmy.world
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      27 days ago

      Wreckfest multiplayer is great. Getting in to 1st position makes me sweat just trying to survive the carnage! It normally ends badly but it’s so much fun.

      • dunz@feddit.nu
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        27 days ago

        I agree, even surviving an entire race when not in some slouchy heavily armored beast is a fun challenge. And if you get bored of trying to survive, just drive a school bus in the wrong direction and ram people!😃 So much chaotic fun!