Growing up when I was gaming in the 90s and on, I knew of the stigma of cheating in video games. You were seen as stupid, someone incapable of completing challenges on your own. You were seen as lowly, someone who can never go through life without cheating. Like, it was a pretty big deal as I grew up, hearing all of this for years on end.
I’ve been able to beat games without cheating, of course. But during my late teens and early adulthood, I just tried going past the stigma. Cheating in video games don’t necessarily reflect how you handle life and don’t translate. I’ve found it quite fun to cheat in video games. Probably not in multiplayer and especially on the receiving end.
I even use cheats just to beat games anymore, who the hell cares. People only care if you want to make a big deal about it, by showing it to everyone and boast how you’ve beaten a game in record times. I’ve tried beating some games head on without cheats but there just comes a point where you ask yourself if it is fun dying a hundred times at some part of a game. I don’t think so, personally.
So yeah, I don’t have the stigma anymore. I kinda like how gamers today only care about cheating if it was done in multiplayer or if you’re trying to beat a speedrunning record or some score record. Fun is meant to be how you find it.
Not sure if its cheating but, using turbo mode on a controller.
Singleplayer? Sometimes. If you have game mechanics that annoy me too much, I’ll find a way to skip them.
idchoppers
I only cheat by looking up on guides, because now as an adult, I don’t have the time anymore to figure things out. Some games are badly designed so as not to allow you
I kinda like how gamers today only care about cheating if it was done in multiplayer
Well yeah, it ruins the fun for everyone. I even call out the cheating of my own teammates because it makes things too easy for me as an experienced player. But on occasions in which I want a quick win, I overlook the cheating in multiplayer games.
- Multiplayer (if I play it); No. Never.
- Single player; Yes. Trainers, mods and the like.
Having a full time job and only being able to game a few hours in the weekend. So I just want to enjoy and not being stuck and raging about one or two hard bosses. Unfortunately, I’m not a teenager anymore that can spend hours on a boss to beat.
Gaming is meant to be enjoyable and entertaining.
On my first playthrough of a game, I almost never cheat. Get the intended experience etc.
If I play it again, I almost always look for mods, maps and cheats to add or remove features and allow me to set my own difficulty. Often I want to do a hard mode but without one or two particularly tedious features.
Sometimes I will make a game super easy because I like its core loop but I am not in the mood for a challenge. Or if there’s a achievement that will take ages to get and I am sure I could do it in time but am not willing to expend the effort.
I actually learned programming to cheat in games. Back then (45 years ago), you got software by typing in a BASIC program from a magazine. Pages after pages of “gibberish” that somehow made something move on the screen. And somewhere in there was the counter that gave you three lives in the game. Challenge accepted!
I do a lil’ savescumming from time to.time, but no cheating unless I’m trying to explore a feature without risk, to understand the game better.
Considering it’s very rare I am playing online outside of with friends, yes on occasion. With friends, I obviously don’t cheat because duh, but even for the one MMO I play, I don’t wanna risk being banned on a fan server for an MMO literally designed for kids. So, not for games against other players, though, unless everyone has the same advantages or an agreement is made.
As for singleplayer games, I see no harm, so at various points I might do it. Kinda game dependent, though. If speedup is considered cheating, then yes I cheat at Mindustry using a game speedup mod. Same with the mod that allows me to take control of and explode my units at will, which I barely use. Only ever need it to clear some units blocking my visibility when building in crampt sectors after capturing them, though.
Though, I heavily use cheats ( debug mode ) in the Pokemon Rejuvenation fangame jist because of how long and difficult it is on classic mode vs story mode ( normal vs easy difficulty ). Debug mode just speads so much stuff up it’s not funny. No need for me to worry about grinding EVs or wasting time if I have to run and grind exp candies to train another mon in my box.
Similar things can be said about other longer fangames that fall into the Reborn/Rejuv type very long and very story driven fangame category as well. I really like debug mode for those games because it just makes slogging through certain parts easier and less annoying in terms of not having to backtrack through an area to heal up.
Yeah, otherwise, I normally don’t cheat too much, but am not against it. Especially considering I really don’t care whether you cheat or not in a singleplayer game as long as you ain’t deceiving others about your usage/achievements using them.
Yes in single player games if something starts to bore/bother me. I don’t play games for the challenge.
If something is boring why not just stop playing?
Usually just taking the grind out of things.
Usually no, I like taking the challange as intended by the devs especially if it’s hard. However, if it reaches a point where I would cheat to skip something tedious I’ve already stopped.
I used to gameshark on GB/GBA/DS, and that was fun to learn how poking bits changed how the game worked, but eventually I noticed that as soon as I started manipulating the game to my own interests, I lost interest. It became arbitrary, the game disappeared into a pointless matrix of numbers.
So now I mostly only play according to how the dev intended. Like watching a movie, I’m not going to change the dialogue, or who survives at the end, just because I’m experiencing negative emotions. Those emotions are intentional as part of the art. I want the experience the art intended to create, even if it’s frustrating, or devastating, or hopeless, and to an extent, even if it’s tedious and boring. The lows are there so the highs feel that much higher.
I used to cheat in two ways
The first way is in minecesft skywars on hypixel. I was 12 at the time, had 300 ping, and just wanted a win. Regret it now.
The second way was in single player games. I’d hack in items mainly just to avoid grinds. I’m okay with myself still doing this if I apply stringent rules I must follow (such as only hacking in rare candies in a nuzlocke with a level cap), but you have to remember that you’re your own worst enemy in this regard. It’s so easy to start overreaching and take away the “game” part of the videogame. I remember hacking in a bunch of free money in btd5 when I first played it, and I heavily regret it because it robbed me of experiencing the game.
I wrote a crappy Skyrim fanfic about a character with a unique power she called Solace Controls. Then I played her. I used a lot of console commands (aka cheats).
You rocked Contra without the Konami code?
Playthrough or it didn’t happen.
Dude, the 90’s was mostly couch co-op. I don’t believe this post.
Even on my third play through of Fallout 1, my friends knew I was cheating, but I was doing so as I wanted to know every quest.
PVP cheating is shit, but there was barely PVP in the 90’s.
Sorry, but as a 90’s kid, nobody was talking any shit unless they were being a braggart about beating something like Contra or Gradius III using the Konami code.
And being cheap in Street Fighter II only led to combo systems that you see in every fighting game today.
So what examples are you actually giving with “cheating” in the 90’s?








