Someone mentioned this idea, and it makes sense tbh. They have a team who hasn’t done unreal engine together, what better way to teach the entire team unreal than to redo an older game completely in it. The teaching time is now profitable and they have a base engine ready for the next halo, already customized for it.
Someone mentioned this idea, and it makes sense tbh. They have a team who hasn’t done unreal engine together, what better way to teach the entire team unreal than to redo an older game completely in it. The teaching time is now profitable and they have a base engine ready for the next halo, already customized for it.
+1
It’s all pretty low cost for a Microsoft project, too.
If they don’t use contractors or layoff the team afterwards to cut costs