• jjjalljs@ttrpg.network
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    1 month ago

    I keep forgetting borderlands 4 even came out. I guess I block most ads, but none of my friends have even talked about it.

    • Dutczar@sopuli.xyz
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      29 days ago

      I only remembered it was being developed from watching a Nintendo Direct half a year ago, and then only heard about it after launch due to performance issues and Randy opening up twitter again.

      The worst part, it’s apparently really good, which I didn’t expect. But I can’t run it on anything and won’t for a while.

  • coyotino [he/him]@beehaw.orgOP
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    1 month ago

    Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.

      • coyotino [he/him]@beehaw.orgOP
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        29 days ago

        Risk of Rain? Haha yeah it’s just a really cool roguelike that is very fun in co-op. Definitely more skill-based than Megabonk.

    • knightly the Sneptaur@pawb.social
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      30 days ago

      I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.

      • coyotino [he/him]@beehaw.orgOP
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        29 days ago

        Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.

  • viking@beehaw.org
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    29 days ago

    This game is really fun. I’m impressed by the efficiency of the programming as well. Even in survive mode at the end of a level, getting attacked by probably thousands of monsters constantly, there was no hint of a slowdown on my modest gaming computer running Linux.

    • coyotino [he/him]@beehaw.orgOP
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      29 days ago

      Yeah that part is amazing! I’ve noticed that a lot of the projectiles are 2d sprites, I wonder how much that helps the framerate. It’s impressive no matter how you slice it.