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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • I don’t accept the premise that working a job to make someone else rich is axiomatically good.

    Many jobs make the world worse. I’d rather someone sit at home and play Tetris than build murder-drones, or work on some sort of AI powered stalking-ad company.

    Many of the jobs are just bullshit. Another “AI” company? Another product manager with no real decision making power? A few billion dollars poured into “the metaverse”? Waste of time and resources.

    That aside, most jobs make the owners rich while labor gets a few crumbs. You work all day making widgets. The boss pays you $10. They sell your widgets for $1000. That’s a bum deal. But there’s a thousand desperate people waiting to take your spot, plus union busters eager to betray labor and beat you up. Pay people the real value of their labor, and treat them with respect, and you’d likely get more people working.

    Johnson is a heretical, hypocritical, piece of shit. No one should take him seriously. His church should – wait, he’s southern baptist? The “we’re going to split off because we want slavery” sect? Not surprising. Those assholes suck.










  • You have to jump when you’re doing it, too. if you touch the ground before it finishes, it won’t work and you’ll just get shocked.

    If you clear some post-game optional challenges, there’s a special move you can unlock that does it easier, but that’s only useful if you want to do NG+

    Hours on the centipede man, you say? Once you get into the deflect rhythm, they’re very satisfying. Fill their posture right up and then finish them. But without the timing, you’re going to take a lot of chip damage or get posture broken yourself :(




  • There’s not a reason to fight most enemies in most video games to be honest.

    Hmmmm… that’s a thinker.

    In the older zeldas, you didn’t especially need to fight stuff on the overworld. I’d usually just run by, or kill the ones that were in my way.

    In most FromSoft games, you can run past enemies but that can quickly spiral out of control. Killing them gives you time to explore safely, on top of the XP rewarded.

    In shooters like Doom, you could probably run past most enemies, but they’ll keep attacking. Clearing them makes you safer.

    Monster hunter it’s the whole point of the game.

    What games are you thinking of where fighting is pointless? I don’t think it’s “most” games.




  • It was a good game. Not perfect, but very good.

    Even the things I don’t like are pretty minor.

    • upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it’s kind of a chore to get them.
    • related: once you know where some high value items are, it’s really tempting to just beeline for them from the start. But that’s kind of tedious. I guess I could just pretend I don’t know where the +5 stats talisman is.
    • a lot of side content isn’t especially rewarding. The first time you play it’s exciting because you don’t know what you’ll find. But later it’s like “nah, this catacomb has a useless ash and boss I’ll fight elsewhere”. Which is a shame because most of the level design is great.