alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 days agoI fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comexternal-linkmessage-square45fedilinkarrow-up1143arrow-down10
arrow-up1143arrow-down1external-linkI fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 days agomessage-square45fedilink
minus-squarewarm@kbin.earthlinkfedilinkarrow-up0·1 day agoSquad has massive problems on UE5, it’s got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.
minus-squareCethin@lemmy.ziplinkfedilinkEnglisharrow-up1·1 day agoWhat? Some systems have worse performance, primarily if you don’t have enough VRAM, but artifacting and blur? What do you mean? Sure, there’s blur with TAA/FSR/DLSS, but that’s always true and cam be toggled.
Squad has massive problems on UE5, it’s got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.
What? Some systems have worse performance, primarily if you don’t have enough VRAM, but artifacting and blur? What do you mean? Sure, there’s blur with TAA/FSR/DLSS, but that’s always true and cam be toggled.