• Sanctus@lemmy.world
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    1 day ago

    The thing about open world is, you can make those smaller contained spaces you keep mentioning with Roboquest inside of some structure with a single entrance and boom, we have your preferred formula.

    • Cethin@lemmy.zip
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      1 day ago

      Sure. You can make those, but you have to spend a lot of money and time making the open world just to make places for the rooms to live. Is that worth it? Everything is opportunity cost. Did doubling the cost improve the game that much?

      • Sanctus@lemmy.world
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        1 day ago

        It depends on the game. Could a Sonic game be fun in open world? Yes, and it was. Would The Hunt? Or Supermeat Boy? Probably not. I’m just pointing out you can still design for your movement abilities in an open world.

        • Cethin@lemmy.zip
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          1 day ago

          For sure, you can. However, every modern game is trying to be an open world game. It’s stupid. We get ballooning budgets and dev cycles for games that don’t really get anything from being open world. I’d rather get three great less open games than one open world game that is sacrificing things to make the open world work.

          • Sanctus@lemmy.world
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            15 hours ago

            I will agree theres a lot more. Theres just a lot more games in general. Pick up the Solium Infernum remake, or Windblown, or Wizard of Legend, or even Helldivers 2 isnt open world. Plenty to choose from. But I do emplore you to play Sonic Frontiers. Shit was dope. Also Sword of the Sea just came out, another fine addition to the atmospheric collection. Theres just a lot more now. So you’re gonna see a lot more and you’re gonna see a lot more terrible games.

            • Cethin@lemmy.zip
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              13 hours ago

              It’s not even just about the games being terrible. The ballooning costs is just unsustainable. It’s the reason we’ve seen so many layoffs, and it sucks. It’s just mismanagement. The executives are the ones telling the developers to make open world games, for the most part. They don’t understand how that effects the rest of the design, or how much it ends up costing. They just see a trend and tell the studios they need to follow it.

              If it was just that we got some shitty games I wouldn’t care. However, it’s effecting people’s lives. We need a more sustainable industry of smaller budget games that know what they are and plays to its strengths. We’ve got too many games trying to be everything games. It’s the reason studios ramped up the price to $70, and then, quickly after, $80. Soon they’ll be Charing $90-$100 because they let costs get too high to maintain.