• toiletobserver@lemmy.world
    link
    fedilink
    English
    arrow-up
    59
    arrow-down
    1
    ·
    5 days ago

    The correct business model is to be cheaper and more convenient than piracy. But, since i don’t own my digital products anyway according to these ass hats, then stealing isn’t piracy anyway.

    • .Donuts@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      5 days ago

      The correct business model is to be cheaper and more convenient than piracy.

      Convenient? Yes. Cheaper? How? Piracy is almost always free or requires a one-time purchase.

      • NuXCOM_90Percent@lemmy.zip
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        2
        ·
        5 days ago

        These days you are insane if you aren’t using a VPN and many people have seedboxes or usenet subscriptions on top.

        But yeah. It is mostly a nonsense stance built on a misunderstanding of what companies, particularly GoG/CD Projeckt, have talked about in the past. The idea that they specifically built their product around being a better product than the black market.

        What people forget is that GoG wasn’t meant to compete with the pirate bay. It was meant to compete with bootleggers selling burned games at the local mall. That is a populace that is actually willing to spend money but didn’t have an opportunity to do so. Rather than someone who “will buy it if I like it after a few hundred hours”.

    • null@lemmy.nullspace.lol
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      1
      ·
      5 days ago

      then stealing isn’t piracy anyway.

      Sometimes stealing is piracy, but pirating digital content is never stealing. It’s copyright infringement.

    • DarkCloud@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      edit-2
      5 days ago

      Nah, the correct business model is to have a system that’s easy to develop for to the point that it has a large and exciting open source and homebrew community attached (which you encourage with events and competitions), and you’re just basically selling them hardware, code, merch, tutorials, assets, and getting a cut of their game sales.

      …then you also release your own games, and later spin off the IPs into globally recognized characters and franchises.