inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 year agoHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square126linkfedilinkarrow-up1507arrow-down113
arrow-up1494arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 year agomessage-square126linkfedilink
minus-squarekilleronthecorner@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoDescribing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.
Describing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.