If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.
Not because I knew, but because the initial screenshots and clips showed a very generic unreal engine level of graphics. With chromatic abberation everywhere, the exact same hair you see in every recent UE game, the same facial style that makes it easier to match mouth movements, and so on. Once I heard it actually had a good story I ended up putting in about ten hours in a day after I started. But they did suffer from outsourcing parts of the game.
It also becomes pretty obvious when you meet certain characters that obviously has weeks(probably months) of work put into just their “hair” moving. Specially when they’re standing next to a model who could have been made by someone who just finished a couple of Blender tutorials.
If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.
Not because I knew, but because the initial screenshots and clips showed a very generic unreal engine level of graphics. With chromatic abberation everywhere, the exact same hair you see in every recent UE game, the same facial style that makes it easier to match mouth movements, and so on. Once I heard it actually had a good story I ended up putting in about ten hours in a day after I started. But they did suffer from outsourcing parts of the game.
It also becomes pretty obvious when you meet certain characters that obviously has weeks(probably months) of work put into just their “hair” moving. Specially when they’re standing next to a model who could have been made by someone who just finished a couple of Blender tutorials.