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Cake day: July 16th, 2023

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  • No, not quite. 60fps (or 50fps for PAL regions) was basically always the target for 2D games rendered at 240p, because it was easily achievable with the hardware and looked way better.

    When 3D games started to appear with the release of the PS1, Saturn and N64, 60fps was often out of the question because the hardware wasn’t powerful enough.

    Interlacing doesn’t really have anything to with that. Interlacing just means that of the 480 lines of resolution, only half get shown on screen every frame (always the even or uneven ones). Since the image gets rendered in 480p anyway, it doesn’t matter whether or not the game gets rendered at 60fps or not.

    Except when using field rendering, which was popular on the PS2. There, only the lines that get shown that frame get rendered, which is why it only works at 60fps. Maybe that was what you were thinking about?















  • The Wii U Pro controller in general was great. Best battery life I have ever seen on a controller. Great dpad thats clicky but still uses membranes so it’s still a bit softer than the one in the DSi or New 3DS systems. The sticks were incredibly smooth too for some reason. I would use it more today if it wasn’t for the lack of gyro, which is a dealbreaker for many games for me.





  • timo_timboo@lemmy.worldtoGames@lemmy.worldThe PlayStation 2
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    10 months ago

    It wasn’t as underpowered as many people think. I know it’s easy to go like “yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox”, but really that’s just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn’t really fully utilize the EE.