Nothing inside a video game should cost real money.
Nothing inside a video game should cost real money.
No, fuck that business model.
Mozilla had the right idea with FirefoxOS - doing everything as HTML. All the apps people give a shit about are glorified browser windows anyway. What Mozilla fucked up was aiming for a low-end market… with an OS defined by constant power / performance overhead.
Every application in any modern phone could be transpiled HTML5 and you would not know the difference. If it’s not “one o’ them Genshin Impacts” then it probably already is.
Hard glance at Frank Miller.
“Who’s a victim of moral luck? Who’s a coerced actor? Is it you? It is! It is you!”
Yeah, that guy’s not joking.
It’s not some kayfabe act. He is sincere in all of that posturing assholery.
Block and move on.
Sometimes an engineer has an idea and gets offended that it doesn’t exist.
We’re like wizards. The miracles you want are practical, mundane, boring. The miracles we want are whimsical bullshit. Guess which ones get done sooner.
I have no idea why you’d do this.
But bravo.
Good?
A gaming device should not be an… eierlegende Wollmilchsau. It should play games with minimal bullshit. The possibility of being a general computer does not necessarily demand the ease of being a general computer. So long as you’re the one deciding when and how it acts like a fixed-function gizmo, great.
The userbase’s downvote-happy inability to take criticism barely matters.
The other half of what’s wrong with .ml is the blatant censorship all over the goddamn site.
This is dumb. Corporate divestment, sure, of course, fuck their money and their power structures. But open-source developers are not generally gung-ho about the war effort… let alone propping up their local military-industrial complex.
Open-source is politics.
The FOSS story, yes. But the code is out there. Even the stuff they weren’t supposed to share.
Can you name any userbase more ready to pirate the shit out of a third-party fork? Maybe the people still using Media Player Classic.
Big titles taking years and years and years… no, that’s not why.
Imbalanced mechanics can be charming.
Occasional bugs, even crashes, can be tolerated.
Missing content might not even be noticed.
Poor performance just fucking sucks. The entire time you’re playing, it’s a constant nagging problem. I make games on single-digit-megahertz systems, and even I obsess over smooth interaction. You can’t just release a game that chugs on god-tier PCs, even if it looks jawdropping… which this game does not. It’s nice! It’s not “40 FPS on a 4090” nice. Mostly you forgot to do LOD models, at all, in a game with a bird’s-eye view of an entire city.
Why the fuck would they need to replicate free software? It’s open. Anyone can start doing their own thing with it, independent of external influence.
When software betrays you, sever.