

Balatro since it’s not realtime
Balatro since it’s not realtime
Interesting, at first glance it seems to be a new take on what Wurm online was
It’s still creation engine with UE5 stapled on top, the only gameplay change was making the leveling system more like skyrim.
Temple of Apshai?
It’s interesting that you can see exactly when antergos shut down where Popos and Manjaro surge in popularity.
What distro did you end up with?
I had the DS game when it was contemporary. It’s good but it isn’t an RTS.
And the OG Xbox. And the Dreamcast.
Nice! I currently only use my tdeck for meshtastic but this would broaden it’s capabilities.
I haven’t really had much issue with it beyond the first bit of getting my pebblebee tags to switch from their network to Google’s. They didn’t want to ring until I paired them twice.
The article says it’s only seed money
Yes by default, no if you fix the settings
Kernel version, graphics drivers, and are you using X or wayland? If you’re seeing it across distros it could be a hardware support issue but I have no idea what laptop that is.
what applications would run in ReactOS that wouldn’t run through Proton/Wine?
Drivers and usb hardware support are the main things ReactOS currently are better positioned to support that I know of.
The right man in the wrong place can make all the difference in the world.
For a brick, he flew pretty good!
Yes, some are completely read only
The PS4 pro could run non-updated games with better performance. Does the PS5 pro not have boost mode or whatever it’s called?
My first thought would be algodoo (formerly phun) via wine if you want an intuitive graphically driven 2d physics simulator/sandbox