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Cake day: July 7th, 2023

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  • Sure, but again the amount of actual player to player interaction involved in that is minimal. Like I said, I’m in a clan, and outside of obtaining my initial invite (which basically went “Clan plz” in chat followed by clicking accept) I’ve had literally zero social interaction with my current clan. Trading has been effectively automated by Warframe market. You copy and paste something into chat, and the rest of the interaction consists of a pro forma exchange of "ty"s. Also, you don’t actually need a clan to trade, because anyone you’re trading with will inevitably invite you to theirs, so they’re only really important when selling.

    This is absolutely nothing like the way that raiding and guilds are core to World of Warcraft. Clans play an almost purely mechanical role in Warframe, they’re not remotely the same thing, and do not have remotely the same requirement of social interaction.



  • The core story content is single player only. The rest is multiplayer, but unlike Destiny there’s nothing that requires you to form your own group outside of the game, and all the gameplay is designed in such a way that you really don’t need to communicate. You can basically just turn on public matchmaking and get a bunch of humans who might as well be bots for all you’ll have to actually interact with them.

    You can play all the content solo if you want to, but the difficulty might get a bit much, especially starting out (there are also certain game modes / mission types that really lean on having a full group).



  • Voroxpete@sh.itjust.workstoGames@lemmy.worldGames to play with my late 40s brothers?
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    14 days ago

    First thing that comes to mind is Warframe. It’s a co-op third person looter-shooter, with full crossplay, so you can all party up across your platforms. It’s all very controller friendly, with lots of shotguns, SMGs, melee weapons and space magic that are all really forgiving of imprecise aim. It cares less about twitch reflexes and more about movement.

    The scifi setting and “space ninja” aesthetic may or may not be to your taste, although I promise if you take the time really sink into the world it’s actually one of the most refreshingly different and unique scifi settings out there. There’s a lot of weirdness, but as you dig deeper into the story that weirdness all makes sense. And, like, it’s the good kind of weird if you get me? Stuff that makes you go “Holy fuck I want to know what the deal with that is!”

    It does have a lot of MMO elements, so it can get grindy at times, but in my experience it’s a really solid game for hanging out and chilling on Discord together. Plus the game itself is free, with no paid DLC or add-ons, and for an adult with an income a few bucks here and there skips a LOT of grind, especially if you check out the third party market website where players will sell you a lot of the rare drops you’ll want for less than a dollar.

    Added bonus, it’s made by the original developers of Unreal Tournament, Digital Extremes (there are actually a bunch of UT references squirelled away in the game).








  • I’ll admit, as neat as this is, I’m a little unclear on the use case? Are there really situations where it’s easier to get a command prompt than it is to open a webpage?

    The CLI side I can see more use for since that does expose a lot of actions to bash scripting, which could be neat. But on the whole I can’t say I’ve ever really found myself thinking “Man, I really wish I had a UI for managing Radarr, a program that already includes a really good UI.”

    I know it’s shitty to hate on something just because you’re not the target for it. That’s not my intent, it’s more that I’m just fascinated by the question of how anyone has a burning need for this? It feels like there must be something I’m missing here.




  • This game is literally perfect.

    I don’t say that lightly. And I’m not saying it’s the greatest game ever made or anything like that. What I’m saying is that everything it’s trying to do, it does perfectly.

    The writing is incredible. The voice performances absolutely nail it, every line read feeling like a mic drop. The art is gorgeous. The music is subtle and evocative. The design of the branching narrative is brilliant.

    There’s not a single thing I can find to criticise. Slay the Princess is an absolute gem and you owe it to yourself to try it.


  • I don’t think there’s anything inherently wrong with the idea of using a GUI, especially for a non-professional who mostly just wants to get into self-hosting. Not everyone has to learn all the ins and outs of every piece of software they run. My sister is one of the least technical people in the world, and she has her own Jellyfin server. It’s not a bad thing that this stuff has become more accessible, and we should encourage that accessibility.

    If, however, you intend to use these tools in a professional environment, then you definitely need to understand what’s happening under the hood and at least be comfortable working in the command line when necessary. I work with Docker professionally, and Dockge is my go to interface, but I can happily maintain any of my systems with nothing but an SSH connection when required. What I love about Dockge is that it makes this parallel approach possible. The reason I moved my organization away from Portainer is precisely because a lot of more advanced command line interactions would outright break the Portainer setup if attempted, whereas Dockge had no such problems.