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Cake day: March 17th, 2024

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  • If you want pausable combat and a logistics focus, the Hearts of Iron games might be interesting to you. They’re pseudo-real-time in that things happen on an counter that ticks forward once per in-game hour of the day (so the results of two units fighting, a diplomatic message being sent, construction on a building), but you can speed up, slow down, or pause however you wish. If you want to zip along at a few seconds of real time per day in game, cool. Want to slow things down to a few seconds per in game hour instead? Also fine. Need to pause while you read a description? Also fine.



















  • I don’t think that should be terribly surprising. Both those games are targeted at specific niches. They were notably successful for gaining popularity beyond their niches, but they were still niche products. Elden Ring is still incredibly obtuse and will fucking murder you out the gates and just expect you to pick yourself up and try again. BG3 is a D&D game that expects you to know the tabletop version to a degree. Both are awesome, but they’re aimed at narrower markets