Cool, I was a bit concerned about the battery life getting worse over time.
Thanks for that.
Cool, I was a bit concerned about the battery life getting worse over time.
Thanks for that.
So you’re saying there won’t be “Twitch does warfare” any time soon?
Just throwing it out there as an option. Good luck.
Maybe reshare the directory locally through Samba on your VM?
Its good that people care enough to keep finding these vulnerabilities
Honestly must be incredibly stressful managing a project like the Linux kernel. Governments constantly wanting changes made for their own purposes, companies leeching off the work of volunteers, neck beards losing their minds over some change they don’t like.
I don’t envy them at all. This sort of change was inevitability going to piss people off - it could have been handled better but I think it was going to be lose/lose no matter which way it was done.
Just a point on Wayland - I have an nvidia GPU and have been on Wayland for a couple months now (KDE Plasma), and its been entirely problem free and I actually forgot I switched from X11 to Wayland.
Blender has support for Wayland now too.
I do a lot of gaming and development - ever since Nvidia made those changes for Wayland support and KDE added that explicit sync stuff its been great. Before all of that though I had heaps of issues with flickering and just general usability.
Wayland actually fixed a number of issues for me, like stuttering when notifications appear, and jankyness in resizing windows.
When people say its not ready, it’s normally some specific use case that worked in X11. So, they’re not wrong, but not right either.
Its honestly such a dead game at the moment, as in the world feels super empty and uninteresting. The pathing for the Pals is really bad too - trying to build a multistorey building is basically a nonstarter as they can’t really navigate up stairs.
Based on that you can get costumes/skins for your Pals, I’m pretty sure they’ll go live service with those as micro transactions.
Sometimes writing the game engine is just more fun than making the game itself, ok…
For this type of game, performance is really inconsistent. Without even building a mega base etc, sometimes it’ll decide to just start moving as a slide show at like 20 fps. When I first load it it runs nicely at 100fps (with some tuning of the graphics).
Its especially bad if you go into a new town. Sometimes it’ll go fine, but chances are it’ll run like shit until you close the game and reopen it.
(3070ti, 5800X, 32gb ram, nvme drive)
I actually don’t want either of those things, but thank you its good to know.
Damn :(
I’m already using gestures. With a recent update they’ve forced the little navigation bar pill/line with no option to hide it.
Thanks for your responses. Pretty incredible that its capable of being so flexible and still be a coherent game. The community behind it must be amazingly passionate about it.
What is it about Deus Ex that allows that type of mod to exist?
Would this be able to stream using Moonlight or something?
Feed the Deep - swim down the depths to haul resources back, so you can upgrade your air tank etc. Super chill vibe, but has some really cool mechanics with the environment and enemies that you come across which make survival much more difficult.
The one I wrote myself. Not because its any better ha ha. Its pretty fun to work on it though.
That’s seems like a pretty specific issue. Did you try other networks or was always just one 2.4ghz network?