• Socsa@sh.itjust.works
    link
    fedilink
    arrow-up
    4
    arrow-down
    9
    ·
    8 months ago

    This feels like cope. Controller input with limited movement and look velocity definitely hides a lot of performance issues, but also it also massively limits control complexity. Basically all modern AAA games are harmed to some degree by needing to support controllers imo.

    • Fizz@lemmy.nz
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      8 months ago

      With gyro aiming that’s just not true. You can flick as well as with a mouse.

      • Pulptastic@midwest.social
        link
        fedilink
        English
        arrow-up
        6
        ·
        8 months ago

        From a mouse lover who’s never heard of gyro aiming because eww joystick gross, that actually sounds really cool. I don’t like that the screen is coupled with the movement, but it gets you multiple sensitivity ranges including tactile precision on the same input device.

        • Domi@lemmy.secnd.me
          link
          fedilink
          arrow-up
          1
          ·
          8 months ago

          As another mouse lover, the DualSense controller also has gyro aiming and I can only recommend it.

          I’m playing Horizon Forbidden West with it right now and it allows me to be almost as precise as with a mouse. The adaptive triggers and the detailed haptics are also pretty cool. Also a really good controller for Switch emulation.

      • Socsa@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        edit-2
        8 months ago

        It’s not just look precision, it’s the limited number of buttons. A great example is how amazing and complex combat is in the Witcher 2 because it was a PC first game, and how much it was simplified for the third game to target console.

        Gyro aiming is definitely a big improvement though.