A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

  • BrikoX@lemmy.zipOP
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    1 year ago

    Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.

    • scaramobo@lemmynsfw.com
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      1 year ago

      Ask any professional senior software developer if they ever maintained an existing or new codebase and made the mistake of thinking "oh easy! it’s just a matter of doing this or that and changing a couple of small things. Won’t take longer than <small amount of time>. " Then ask them how long it really took.

      Post results here for our amusement :)

      • BrikoX@lemmy.zipOP
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        1 year ago

        My few hours comment was never exact for a reason, but it reasonably conveys that the work requires is trivial in the full game development cycle and not an insurmountable task that will bankrupt game developers like you try to do.

        • SchmidtGenetics@lemmy.world
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          1 year ago

          Bloviating and exaggerating with obvious lies won’t get people on your side dude… at least it shouldn’t, but weirder shits been upvoted.

      • howrar@lemmy.ca
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        1 year ago

        Does it need to be simple? I think it’s pretty reasonable to just release what you have as is, then let the users figure out how to run it for themselves.