Unfortunately that is how game studios function. Especially those operating as a subsidiary of a larger company. The money is made and no current project is lined up. You keep the core dev staff and terminate the others. When another project comes in, you higher more people.
Unfortunately that is how game studios function. Especially those operating as a subsidiary of a larger company. The money is made and no current project is lined up. You keep the core dev staff and terminate the others. When another project comes in, you higher more people.
Inconsistency is terrible in that area.