The game was well-received, sold multiple millions of copies, and was said to have a very sane development budget.

  • Mordikan@kbin.earth
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    1 day ago

    Unfortunately that is how game studios function. Especially those operating as a subsidiary of a larger company. The money is made and no current project is lined up. You keep the core dev staff and terminate the others. When another project comes in, you higher more people.

    Inconsistency is terrible in that area.