Full post: Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I’ve heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry

To address some frequently asked questions:

  • These are US and Canada productions. If you’re wondering why game X cost so much less, it was probably made elsewhere
  • These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)
        • Atherel@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          26 days ago

          Oh I don’t say that it’s a good reason, it’s just why they do it. Shareholder value must go up. Trying something new risks that numbers go down, can’t do that.

          Personally I don’t care for “triple A” games anymore. The last one I bought at full price shortly after release was 2019 for Jedi Knight, and that was a huge exception because the last before that one was 2010 for Mass Effect 2. All my other games in my way to big library are indies or games I bought on sale for less than 20 bucks and only because I’m interested in. I have blocked big publishers like EA or Ubisoft on Steam since a few years because of their attitude, enshittifiaction and mostly because their games are the same over and over again.

          Edit: oh and because lot’s of their games don’t run (well) on linux anyway.

    • BlackLaZoR@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      26 days ago

      It’s because creative direction in these comapnies sucks. It’s usually a big, bureaucratized souless machine where your connections mean more than your actual skill.