Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.

I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

    • Victor@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 hours ago

      I dunno… Depends on the game. If you make a window wide enough you’d start seeing what’s behind you, and that might not be very fair in certain games lol. It might not be very easy to aim but that can be learned. 😅

      • Appoxo@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 hours ago

        Well…
        I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.

        So what’s the issue then?
        For example, I can’t choose an ultrawide 1080p resolution in Cyberpunk2077.
        Any game usually let’s me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???

        • Victor@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 hours ago

          I’m just saying in certain games setting your custom resolution could be considered cheating.

          For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.

          So I can understand some games not allowing certain odd ratios and FOVs in combination.

          Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍