I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn’t a thing in the original game.
So far the only thing I don’t enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I’ve lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there’s nothing I can do about it. And since you can’t use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.
Admittedly I’m (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that’s probably mostly a me issue lol.
For some of the cases where enemies are getting multiple turns in a row, using an S-Break (RT+D-pad) can be a good way to get yourself back on positive ground. If you get a turn, it also helps to give defensive buffs to the VIP before the enemy attacks them.
That said, I have heard that while Nightmare difficulty poses a great challenge to some masochists and optimizers, it’s not a difficulty level the developers really balanced around.
I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn’t a thing in the original game.
So far the only thing I don’t enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I’ve lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there’s nothing I can do about it. And since you can’t use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.
Admittedly I’m (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that’s probably mostly a me issue lol.
For some of the cases where enemies are getting multiple turns in a row, using an S-Break (RT+D-pad) can be a good way to get yourself back on positive ground. If you get a turn, it also helps to give defensive buffs to the VIP before the enemy attacks them.
That said, I have heard that while Nightmare difficulty poses a great challenge to some masochists and optimizers, it’s not a difficulty level the developers really balanced around.