• t3rmit3@beehaw.org
      link
      fedilink
      arrow-up
      7
      arrow-down
      3
      ·
      3 hours ago

      Un-sarcastic answer, it’s actually in a really good spot. The backend changes they put in over the past year have boosted the per-server player counts like crazy, they churned through most of their ship backlog, and they’ve been running a bunch of story events. Performance is way up, especially for client fps in high-population areas (15 fps this time last year if you were in a crowd, 35+ now).

      PCG has been super negative on SC for years. Sometimes very justifiably, but many times not.

      • Banzai51@midwest.social
        link
        fedilink
        English
        arrow-up
        5
        ·
        2 hours ago

        Disagree. It is still a buggy mess. Many missing features that they promised. Lots of missing basic features of MMOs like no guild chat, no in game guild rosters, elevators and doors still don’t consistently work, they struggle to connect the game loops, game loops don’t consistently work, etc, etc.

        • t3rmit3@beehaw.org
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          51 minutes ago

          I haven’t had any elevator issues in a while, though I know some people have with the freight elevators. Guild chat isn’t something I care about, since every guild/clan/alliance I’ve been a part of has always used mumble/TS/discord.

          It’s not really that buggy now, and I don’t know what you mean by “game loops don’t consistently work”?