Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 1 month agoModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comexternal-linkmessage-square15fedilinkarrow-up195arrow-down110cross-posted to: [email protected]
arrow-up185arrow-down1external-linkModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square15fedilinkcross-posted to: [email protected]
minus-squareSunsofold@lemmings.worldlinkfedilinkEnglisharrow-up1·1 month agoThat’s essentially the thing that makes LLMs as unreliable as they are in everything else; they run on probabilities that have no anchor in reality. The game is just another contained reality to which the model has no direct connection.
That’s essentially the thing that makes LLMs as unreliable as they are in everything else; they run on probabilities that have no anchor in reality. The game is just another contained reality to which the model has no direct connection.