Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 1 month agoModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comexternal-linkmessage-square15fedilinkarrow-up195arrow-down110cross-posted to: [email protected]
arrow-up185arrow-down1external-linkModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square15fedilinkcross-posted to: [email protected]
minus-squaremika_mika@lemmy.worldlinkfedilinkEnglisharrow-up7arrow-down2·1 month agoNow if Nintendo released something like this I might actually enjoy the Animal Crossing series again. The dialogue in the newer games is so soulless and repetitive.
minus-squareEonNShadow@pawb.sociallinkfedilinkEnglisharrow-up2·1 month agoI can only stand to read the same joke about a sea bass so many times
minus-squareRicky Rigatoni@retrolemmy.comlinkfedilinkEnglisharrow-up4·1 month agoYou can tune a guitar but you can’t tune a guy naned sebastian
minus-squareLettyWhiterock@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoI can’t imagine this would be any less soulless feeling.
Now if Nintendo released something like this I might actually enjoy the Animal Crossing series again. The dialogue in the newer games is so soulless and repetitive.
I can only stand to read the same joke about a sea bass so many times
You can tune a guitar but you can’t tune a guy naned sebastian
I can’t imagine this would be any less soulless feeling.