Sorry this is so late, I honestly thought I had made one already for this month.

  • Chingzilla@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    2 days ago

    Don’t think I noticed in Hollow Knight, but there is definitely less input lag for the Proton/Windows version of Silksong when docked.

  • Muffi@programming.dev
    link
    fedilink
    arrow-up
    2
    ·
    2 days ago

    Going through all the Mass Effect games, and nearing the end of the second game. Legendary edition runs amazingly on the deck. If you haven’t played the trilogy yet, I can highly recommend it.

    • Chingzilla@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      4 days ago

      Silksong ftw.

      I had issues with my 8bitdo controllers right trigger acting stuck (would keep running). Seems like a bug with the Linux version. Changed compatability to Proton Experimental and everything runs great now.

      • Yttra@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        2 days ago

        I also had that problem (8BitDo Ultimate 2 Wireless)! Seems the original Hollow Knight had the same issues, I’d read it was something about outdated SDL support… The controls are messed up at random, rumble doesn’t work, and the game spontaneously develops input lag at times.

    • Bogasse@lemmy.ml
      link
      fedilink
      arrow-up
      2
      ·
      4 days ago

      Same ! About the difficulty, it perfectly reproduces my initial Hollow Knight experience, which was my first ever metroivania so I was always lost and struggling against early bosses.

  • Fubarberry@sopuli.xyzOPM
    link
    fedilink
    English
    arrow-up
    14
    ·
    4 days ago

    I recently picked up UFO50, and it’s fantastic. The individual game quality is far higher than it has any right to be for the number of games available.

    I’m also trying to finish out some of my unfinished games before all the releases this month. Trails in the Sky 1st Chapter, Cloverpit, and Sonic Crossworlds all are coming near the end of the month.

    • riquisimo@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      5
      ·
      4 days ago

      Love UFO 50! On a mission to cherry it all. I’m happily halfway there. There are a few games that aren’t as successful at getting the hooks in though. What are your favorites and least favorites so far?

      • Fubarberry@sopuli.xyzOPM
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 days ago

        Of the ones I’ve played, my favorites are:

        • Bug Hunter
        • Mortol
        • Devilition
        • Camouflage
        • Warptank
        • Progy

        A lot of the other games seem really good as well. Just need more time in them. And I still have 24 games I haven’t even tried yet.

        • riquisimo@lemmy.dbzer0.com
          link
          fedilink
          arrow-up
          1
          ·
          4 days ago

          Cherried all of those, except Porgy. Haven’t even dusted it off yet. I think that’ll be my next.

          Bug Hunter is one of my favs. You may like Overbold next. :)

  • Water_Melon_boy@lemmy.zip
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 days ago

    Pacific Drive!

    The game got patched quite a few times and now it can hit a stable 30 (most of the time)(there will be dip into 25fps when things start exploding or under heavy acid rain).

    Despite having to turn all graphical settings to the lowest, the sound effect and environmental eerieness still did a great job creating the atmosphere.

    Overall, a drive or two on the deck feels awsome. And when you got bored, just put it to sleep and drive a real car.

    • Krauerking@lemy.lol
      link
      fedilink
      arrow-up
      1
      ·
      3 days ago

      Pacific drive, is it like a roguelike and a collectathon game rolled into one?

      I keep trying to figure out if its for me and it seems not quite a horror game and not quite linear or open world. It seems sorta like a game that never ends with little upgrades until you run out and i might be wrong.

      • Water_Melon_boy@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 days ago

        The story is linear, but the gameplay can be less linear if you choose to mess around.

        The map is basically a large area with many “zones” interconnected. You’ll have a desired zone to go to(by story requirement or upgrade collection), and you are free to route your drive there however you like(avoiding bad weather, choose zones with gas stations…).

        As for how a round end, think of extraction games. You’ve collected a lot of parts for your next run, now you get out of there via the game’s extraction mechanic (This part is most fun since the game turn the heat up), you will end up safe’n sound in the garage if you succeed. Failing a run is rare on normal difficulty, you will keep ~ 40% of your loot in a failed run.

        Each run is quite lengthy, you can pause & save mid-run in game. So if you want something that can just kill time, this game will do just that.

  • ComfortableRaspberry@feddit.org
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    3 days ago

    Started Triangle Strategy this week. It’s an okay title from this genre but it’s a bit slow and the story scenes between the fights feel like a drag sometimes. But all in all a solid game though quite expensive, I think (or hope) I bought it on sale.

  • Snickeboa@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    4 days ago

    I bought the original Hollow Knight after the great reception of Silksong. Needed a game to play on my recent flight.

    I have never played a platformer like this since I was a child and played Super Mario on the BGA. But I like it a lot!

  • Gabadabs@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    2
    ·
    3 days ago

    I’ve been working on getting the true ending in hollow Knight, and I’m currently trying to beat some of the DLC content. I’m get to play silksong soon

  • Unreliable@lemmy.ml
    link
    fedilink
    arrow-up
    5
    ·
    4 days ago

    I just picked up the Lego collection on Humble Bundle and have been putting some time into the Star Wars collection. It’s been wonderful!

    • Bwilder@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      3 days ago

      Have you attempted modding it on the deck? I’m itching for another trilogy playthrough but have been holding off because I have a long list of mods I want to try.

      • Dariusmiles2123@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        ·
        3 days ago

        Not at all. I used to be a Playstation gamer so I guess I’m not used to mods😅

        My only modification is to lock it at 30fps and 5 TDP for better battery life.

  • Bwilder@lemmy.ca
    link
    fedilink
    arrow-up
    5
    ·
    4 days ago

    Baldur’s Gate 3. Second playthrough, first time on the deck. The ability selection wheels on controller are not great, but overall I’m really impressed with the performance.

    Having a blast playing as a bard with several mods to extend the musical abilities. The native mod manager that Larian added to the game just works, it’s phenomenal.

    I can’t wait to see what the modding community does now that they’ve figured out how to create custom campaigns.

    • morgan423@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 days ago

      Once I got used to sorting stuff on the wheels, controller and the controller UI became my favorite way to play the game. I use it even when docked.

      • Bwilder@lemmy.ca
        link
        fedilink
        arrow-up
        2
        ·
        3 days ago

        You know I can see the appeal if everything was sorted nicely. It’s just so time consuming with a full party so I eventually gave up.

        If there were some auto sorting options that took different classes into account that would be amazing. Do you have any strategies?

        • morgan423@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          2 days ago

          No mods or anything, if that’s what you’re asking. I just got proficient and practiced with quickly setting it up over multiple runs and character types. I normally use the same logic for almost every character for consistency:

          Generally wheel one is going to be standard melee and ranged attacks that all characters have. I’ll also put stuff on wheel one that some characters will use as much, or more than, their standard melee or ranged weapon attacks, like their most-used ranged attack cantrip, or Booming Blade for melee characters who have that. Weapon-specific attacks (like lacerate, charge, et cetera) can go here if there’s room… otherwise I’ll get them onto the first wheel with open slots after this.

          Wheel two will be standard actions… stuff like toggling lethal / non lethal damage, the disengage/sprint/stealth buttons, et cetera. Class actions (eldritch knight weapon bind, hex blade warlock weapon hex, barbarian rage, et cetera) go here too.

          Wheel 3 (and 4 if needed) I primarily reserve specifically for item toggling. If you didn’t know, you can shortcut equipment changes on the wheels by putting items in these quick slots, so for example: if I have the the lock-picking character using the advantage on lock-picking gloves when they open something, but a different set of gloves at all other times, then I can make a shortcut for both gloves and put them on the wheel, and switch them from there really quickly when needed, instead of digging through the character inventory screens and searching for them every time. Same goes for necklaces and rings that have a once a day effect and then you switch to something else, or that Dancing Lights necklace that you occasionally wear when you need to see something better and then afterward you put your normal necklace right back on, et cetera.

          Then the next wheels are for the spells for casters. Cantrips on the first, level one on the next, et cetera. If they don’t have many total spells (like an eldritch knight or a pure melee warlock or something) I might combine a couple of levels per wheel. If they’re an encyclopedia wizard with every spell known to humankind, I’ll just keep filling out wheels as needed, keeping everything roughly sorted by spell level.

          Last wheels, finally, are consumables like potions, throwing items, attack items, et cetera.

          It can be a pain to organize these for a few minutes at the start of the game, or each time when you first gain a new companion, but once you have them set up, it’s silky smooth from there and all your characters flow with the same logic regardless of class.

          There might also be a mod out there that helps do this, I’m not sure. I haven’t seen one yet, but that doesn’t mean it doesn’t exist, there are half a bajillion mods for this game and I doubt I’ve seen anywhere near all of them. Hope this makes sense and helps, and have fun!

  • nocturne@sopuli.xyz
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    4 days ago

    No Man’s Sky, nice new update with customizable Corvette class ships, and a new expedition.

    Bitcraft Online, a gathering and crafting focused survival game with only 1 server and a player driven economy. It is in early access currently.

    I see Palworld is on sale, I may grab that too (currently only have it on ps5)

    • Fubarberry@sopuli.xyzOPM
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      The Corvette update is awesome, it got me to reinstall the game. I need to spend some time in creative and figure out what I can really do with the system before I spend too much time on it in the regular modes though.