Hmm… I think of difficulty, or lack thereof, as integral part of the fun. I think they’re inseparable, essentially.
I don’t really enjoy the process of learning and getting better at 3rd person shooters, for example, so I don’t typically enjoy playing those on higher difficulties. If I pick one up, I know I’ll most likely have more fun playing on lower difficulties because it eliminates a process I don’t really enjoy. In other words, shooting shit is still fun, but I need the difficulty toned all the way down to enjoy it.
Conversely, I love learning the intricacies of combo systems of action games and figuring out how to exploit enemies and whatnot, so I have to play those on the highest difficulty to get the full experience and have the most fun.
Interesting, thanks! That’s not quite how I approach fun, or difficulty, in a game.
I’m happy playing on higher difficulties so long as the gameplay loop is interesting (to me), and that’s how I go about shmups for instance, gradually increasing difficulty as I start to “master” the game (as if), however if the “default” gameplay isn’t fun to me, lowering the difficulty is not going to help.
Hmm… I think of difficulty, or lack thereof, as integral part of the fun. I think they’re inseparable, essentially.
I don’t really enjoy the process of learning and getting better at 3rd person shooters, for example, so I don’t typically enjoy playing those on higher difficulties. If I pick one up, I know I’ll most likely have more fun playing on lower difficulties because it eliminates a process I don’t really enjoy. In other words, shooting shit is still fun, but I need the difficulty toned all the way down to enjoy it.
Conversely, I love learning the intricacies of combo systems of action games and figuring out how to exploit enemies and whatnot, so I have to play those on the highest difficulty to get the full experience and have the most fun.
Interesting, thanks! That’s not quite how I approach fun, or difficulty, in a game.
I’m happy playing on higher difficulties so long as the gameplay loop is interesting (to me), and that’s how I go about shmups for instance, gradually increasing difficulty as I start to “master” the game (as if), however if the “default” gameplay isn’t fun to me, lowering the difficulty is not going to help.
Yeah, I play shmups the same—still stuck on arrange in Crimzon Clover, haha. Gotta put more time into practicing the TLB.
What are your favorite shmups on Steam?
GL! I certainly have to give Crimzon Clover a fair try, I liked the few runs I did so far.
Favourite would be DoDonPachi Resurrection / DFK, but I have to practice more for the 2nd loop / TLB as well haha.