• anon232@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      If you use AMD, the performance overlay on windows shows whether framegen is active or not.

  • duchess@feddit.org
    link
    fedilink
    English
    arrow-up
    57
    ·
    2 days ago

    Now I can stare nervously at the fps for 70% of my game time, like I do on the Deck.

  • FishFace@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    1
    ·
    2 days ago

    Steam already has an FPS monitor, right? I think that’s enough for 95% of everything (and it’s very unobtrusive).

    • Appoxo@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      16
      ·
      edit-2
      2 days ago

      I like the info on my steam deck when emulating.
      Very nice to have and you have the option to still only use the fps counter

  • JustARegularNerd@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    24
    ·
    edit-2
    2 days ago

    Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.

    That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that’s still holding strong)

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 hours ago

      Presumably it requires the Steam Overlay, which does have a slight impact on performance (and stability). Though, unless something is really wrong, you’re not going to notice the incredibly small loss of 1fps.

    • addie@feddit.uk
      link
      fedilink
      English
      arrow-up
      3
      ·
      20 hours ago

      Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That’s awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.

      • Mwa@thelemmy.club
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        17 hours ago

        Oh thank you, But most games have a fps limit right and i see this is more effective? And I have VRR on my monitor.

        • addie@feddit.uk
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 hours ago

          I’ve found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I’m using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is ‘closer to the monitor’ for keeping the pace right.

          • Mwa@thelemmy.club
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            7 hours ago

            Since I have VRR on my monitor I won’t be needing this, but thanks.

  • Lojcs@piefed.social
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    2 days ago

    Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn’t sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don’t just leave this as good enough.