But it is just an animation. I want to be able to actually look at the model outside of an animation, like in a Rockstar game.
Edit: a better example is how you can inspect things in Bethesda games
I actually felt it was one of the best games I’ve played in the last 10 years. I really enjoyed the story. The game is beautiful. I love the amount of immersion that is possible, especially with mods. I’ve played through it twice.
I really, really wish we could inspect weapons. One mod gets close, but it isn’t the same as a Rockstar-style weapons inspection. We don’t even get to zoom in on the models in inventory. A damned travesty because the weapons are gorgeous.
But overall, I find it hard to fault, especially given its state at launch.
The corporate world absolutely idolizes the grift. Being able to “produce value” (=make more money while actually not producing anything more) is the only game left. Shareholders look at something like EA that releases the same old Madden year after year while making money hand over fist, and they fucking salivate.
Edit: and BTW, you know one giant group that grifts profit while producing nothing for the economy? Landlords.
It is a CS2 mod – CS2 lacks Steam Workshop support. Paradox did not put it in, in favor of their own mod platform.
There was a lot of beef about the lack of workshop support, but it means it was on Paradox’s platform, if anything.
No trackpads.
Out of consideration.
I’ve enjoyed that one a lot, as a long time KSP player.
Two things stand out to me about it which are better than (unmodded) KSP:
It has a ton of procedural parts, from tanks to fairings to struts. Though I would argue it makes rockets look less detailed in terms of texturing, it really amps up what you can do overall.
Vizzy is a built in automation system where you click and drag keywords and functions into place. It is something similar to the kOS mod on KSP, though I’d argue much more approachable and with more features. You can even do multithreading (think: process staging while also processing telemetry data).
Juno is also very well optimized – after all, it also runs on Android. So if you can get beyond the relatively simplistic visuals there is a lot to like.
But is it a KSP killer? No. The character models are not great and that affects everything from EVA to immersion. It lacks a certain “it” factor, and though I have put many hours into Juno, it usually ends with me firing up modded KSP again.
I’m not holding my breath until there’s more than a tech demo to see.
If KCD2 is competent on release (which I think is very likely, considering how great KCD1 was), it might be the first game in a long time that I pay full price for. As much as it is important to be vocal about devs screwing their customers, we also have to support those doing the opposite.
I still regularly use my original Steam Controller – for the trackpads. It allows me to do M+KB strategy gaming from the couch.
This lacks the killer feature, IMHO, given that I can use any of a wide variety of regular Bluetooth controllers for stuff with controller support.
I fully believe it is so that things like eagle vision make more sense, and also so they can have small portions of map which complain when you get outside of “memory range”.
A true historical open world game probably wouldn’t have either thing.
No no no…Sonic and Knuckles was just Sonic 3, the other half of the cartridge that they sold you a second time, somehow.
It’s not though? Sonic & Knuckles has unique stages and story vs. Sonic 3. Unless you mean they were designed as one game and split at the end before release; that I don’t know.
There was a 2010 2D platformer released as Sonic 4 which was meant to be the spiritual successor.
I’d say the real spiritual successor on Genesis/Megadrive was Sonic & Knuckles, which came out after Sonic 3 and for all intents and purposes may as well have been called Sonic 4. But they had to push the Knuckles aspect because the cartridge had a passthrough that would accept another Genesis cartridge and allow you to play e.g. Sonic 2 with the Knuckles sprite, iirc.
Fuck Denuvo. DRM does not benefit the gamer. Period. No amount of gaslighting will change that.
Epic Games
…it rings a bell, but I’m too busy worrying about people who aren’t corpo shitheads trying to convince the market they can offer something different
Not sure on that one.
I’m one of the very few people who loves the Steam Controller. If given an option between KBM and Steam Controller, I generally do the latter. The right pad as mouse isn’t as accurate as a mouse, but damned if it isn’t way more comfy from the couch.
I guess what I’m saying is: I’d suggest it is less about KBM and more about what games you play, where you play them, and probably whether or not you play multiplayer.
RDR2 was a beautiful game and one of the few that gave me a serious emotional response at the end. But it was a bit long winded along the way, so I’m OK with this.
Sounds like they want a round of layoffs but don’t want to pay severance.
This is important to mention. Most people should know that Denuvo tends to impact performance in a significant and negative way. It provides nothing positive to the consumer.
As someone who adored the PSP back in the day… Sony will f this up.