Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance… oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay. Fingers crossed Capcom rolls out some patches soon.
I’m enjoying the game but I only play with friends. After the initial hours spent figuring out how to play together (of which there are still a myriad of issues and hurdles - a true Monster Hunter staple), we’ve been having a lot of fun together.
I’m no Monster Hunter vet or anything like that. I’ve played previous Monster Hunters, but Wilds is the first I’ve played until credits rolled.
I knew what to expect going into it. I knew not to expect seamless coop play. Don’t not expect any captivating story (I skip most of the dialogue, and don’t really know why I’m killing the monsters half of the time). Do expect a convoluted inventory system and interface.
Really, all I’m here for is to slay monsters with friends and occasionally scroll through a bad inventory list, applying a few wrong potions or antidotes before finding the right one.