Why are they so easy to render compared to other genres? What makes realism so easy to render like it’s a newer generation than the console it’s on? Like Forza Motorsport 2 on Xbox 360 looks far more detailed than the average Xbox 360 game. What gives?
No, Forza Motorsport uses dynamic resolution upscaled to 4k in Performance mode, and in Quality mode it also uses dynamic resolution but targets 30fps.
I agree with your original comment; it’s worth using a dedicated PC for gaming on the TV. But I think your second sentence is just parroting current-gen console marketing. It’s not actually true that current-gen consoles are providing a 4k@60 HDR experience.
Honestly it sounds like you’re more interested in winning what you think is an argument than the substance of what I was saying.
A PS5 out of the box gives you a 4k picture at 60fps for many games using clever techniques that the average end user doesn’t care about in the slightest. That should be the benchmark.
It was a rhetorical question. There are no actual current-gen releases running at 4k60 native resolution. They all use dynamic resolution with 1080p-1440p rendering resolution that then upscales to 4k for display.
I wouldn’t be surprised if they also held the opinion that all PS3 games ran at 720p/30
A bunch of first party titles like Gran Turismo and Ratchet & Clank push native 1080p/60, and look pretty damn great especially considering the time period and 512MB (256MB VRAM) limitation.
What game on what console?
Forza Motorsport will do 4k60 on Series X for example. Most Racing and Sports games will do 4k60 on modern consoles since they’re easy to render.
Why are they so easy to render compared to other genres? What makes realism so easy to render like it’s a newer generation than the console it’s on? Like Forza Motorsport 2 on Xbox 360 looks far more detailed than the average Xbox 360 game. What gives?
No, Forza Motorsport uses dynamic resolution upscaled to 4k in Performance mode, and in Quality mode it also uses dynamic resolution but targets 30fps.
On the ps5: FF14, borderlands 3, Monster Hunter: World, Destiny 2, Metro Exodus, Far Cry 6, Resident Evil: Village, etc…
Most of them run dynamic 4k so there is periodic upscaling which is seamless in my experience.
I was asking specifically about native 4K games, not dynamic resolution upscaled to 4k.
Well… you were responding to a post by me… which had no mention of “native” anything.
I agree with your original comment; it’s worth using a dedicated PC for gaming on the TV. But I think your second sentence is just parroting current-gen console marketing. It’s not actually true that current-gen consoles are providing a 4k@60 HDR experience.
Honestly it sounds like you’re more interested in winning what you think is an argument than the substance of what I was saying.
A PS5 out of the box gives you a 4k picture at 60fps for many games using clever techniques that the average end user doesn’t care about in the slightest. That should be the benchmark.
Rocket league on ps5 is 4k120 or 4k60 with HDR
A PS4 game? Nice.
It’s been rereleased and enhanced for modern consoles, if you wanted an answer why are you arguing? Lmfao.
It was a rhetorical question. There are no actual current-gen releases running at 4k60 native resolution. They all use dynamic resolution with 1080p-1440p rendering resolution that then upscales to 4k for display.
Factually incorrect.
Iirc there is at least a dozen native 4k games on the PS5.
I wouldn’t be surprised if they also held the opinion that all PS3 games ran at 720p/30
A bunch of first party titles like Gran Turismo and Ratchet & Clank push native 1080p/60, and look pretty damn great especially considering the time period and 512MB (256MB VRAM) limitation.