Good luck! I am about the same place in my career and I also wanted to actually release a game (not just make 80% of a game in secret!).
Good luck! I am about the same place in my career and I also wanted to actually release a game (not just make 80% of a game in secret!).
The list is honestly bizarre and the rank placements are all over the place. Most of your later examples of that I completely agree with. I just think that the mainline FF games not being on the top 100 list of PC games is fairly understandable, and I say that as a huge fan of the series. Ironically, FF14 is quite literally the only game in the series that I haven’t played.
Regarding the FF games, I think it’s actually fine considering some of the more notable omissions. Most FF games didn’t get released anywhere near when they were relevant.
This is the RSS reader I use and like it a lot, but no it does not have an export feature like that.
I just replaced my 3070 with a RX 7900XT and it was a very noticeable difference in performance. It doesn’t help that my primary display is 3840x1600 though. The 3070 was never particularly great for that res.
I just did this with an RX7900TX and everything worked fine and I decided to install my normal updates. And then my PC wouldn’t boot. After hours of “fun”, it turns out that the issue had nothing to do with the GPU swap and all. Tons of fun!
I haven’t in at least a year or two.
Ok, I see where you’re going now, but I’m still not sure I agree with you here overall for the genre.
I think the “add tactics” thing is already done to a degree in these games as early enemies in these games tend to be dead simple since players like likely still acclimating to the game, but I suspect that there is only so much you can do before you end up turning later enemies into some sort of frustrating puzzle. Diablo-likes, for better or worse, aren’t generally mind bending affairs, high skill ceiling affairs.
There is definitely room in the genre for more tactical, skill dependent entries, but I not sure the end result would be as fun for most people as that would be a fundamentally different type game. Hey, maybe I am wrong and this would lead to some sort of souls-like Diablo game where skill and learning are all that matters and items and character building are far less important. Come to think of it, that sounds a lot like Hades in a way.
Your desire to dumb down diablo-likes is your own and I hate it. PoE and Grim Dawn are about the only games like this that I have truly enjoyed in a long time. Blizzard ruined Diablo and WoW with this bullshit take.
Minor correction: You can’t say no because they intentionally almost never give you “no” as an option. It generally is “Ask again later” instead, when you clearly never want them to ask again, just like you didn’t want to be asked the first time.
Can’t do it, it is too sane and user friendly. Best they can do is further reduce flexibility and add more AI.
I am almost certain that steam keys are actually free to developers, which is the whole reason for the policy.
From what I understand, the newest version of Element X paired with Matrix 2.0 will now support voice/video without using jitsi.
Very low bandwidth or resource usage would be some advantages, less so since they made in this java heh.
I had a couple Windows Mobile/Pocket PCs. They were flawed, yet awesome in their own way. Early Android was clearly better, but sadly it’s become a locked down spy fest. I’d love a new real “Pocket PC”.
Check out Quod Libet, it is my current favorite.
Even in the unlikely event that Elon did get a colony going on Mars, he’d be like Cohaagen from Total Recall, but worse.
That’s actually very much my kind of font, thanks a lot. At first glace I still prefer my current font (Liberation Mono), but I’ll give it a test run and see how it feels after a couple of weeks. You can never tell right away if a font is a keeper.
I’ve used it in the past, thanks for reminding me of it though.
Someone else in the comments mentioned it is about 40% faster than the AVX-2 code and slightly more than twice as fast as the SSE3 code. That’s still a nice boost, but hopefully no one was relying on the radically slow unoptimized baseline.