

I remember the days of the OG Xbox and the Xbox 360, thinking that Microsoft had potential to be a real juggernaut in the gaming space. And now we have this.


I remember the days of the OG Xbox and the Xbox 360, thinking that Microsoft had potential to be a real juggernaut in the gaming space. And now we have this.


Well, damn. I guess I’m gonna have to be way more critical of which Japanese developers I support. Or stop buying Japanese games altogether.


Cool, now I know to save my money for something that wasn’t made with slop.


Yeah, that’s the frustrating thing. I would run that immediately after watching it wake up and it would gaslight me saying nothing woke it up.


I hope they implement it better than MS did for Windows 10/11. I recently setup a Windows 11 machine for work and had to enable hibernate specifically because S0 sleep is incapable of staying asleep for more than 30 seconds despite me disabling literally every device from being able to wake it up.
Kinda same for me. I run EndeavourOS on my personal machine and Mint for work. Been pretty happy with that arrangement, though the Arch ecosystem took some adjusting to.


Vulkan is designed to be closer to the metal than something like DirectX 11 or OpenGL, which makes the API more explicit and difficult to use. This means it requires a great deal more care to use properly. And to complicate matters more, subtle bugs that are very difficult to debug are very easy to introduce.
But, this applies mostly to devs who build their own tech. Most of them these days are just using 3rd party engines like Unity or Unreal, so it comes down to whether or not the person making the game decides to check the box to use Vulkan and just how good those render backends are. Engine developers of 3rd party tech have to build their stuff to be as generic as possible. That’s likely gonna add a lot of bloat that might not be fully optimized for every game developer’s use case.
TLDR: It’s tough and time consuming for someone writing it themselves. And for the ones who aren’t, they’re having to place a lot of trust in a renderer that is probably a black box and might be buggy/slow.


Not a game I’ve seen mentioned much, but I would recommend Whiplash if you like dark humor and 3D platformer action games.


I haven’t been a huge fan of Intel for their cpus for some time now, but I agree, there needs to be more gpu competition out there. I’ve been wanting to try out an Arc for a while, I’m just hoping the dgpu drivers are better than what they run for their integrated chips.


I’m right there with you. I’m happy if a game can maintain a solid 60hz.
Not that I know of. I do a lot of native development mostly on Mint and Endeavor. I use pretty much the same tools on both and get a nearly identical experience. I’d say just go with what feels good to you.


The PS5 is already a very powerful piece of hardware that most devs aren’t making full use of. I honestly can’t see any justification in a hardware upgrade other than some Sony execs thinking it’ll be the end of the world if they don’t put out something new to make some profit line continue to go up.
These people don’t learn from their mistakes because in their minds, they didn’t make any. They just see this as the natural course of business as they ruin one company after the next.