Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers
They shut down Japan Studio, that’s a name, they still have studios in Japan.
Yeah, it’s the wrong generation and has a little too much power, the closest would probably be a 3060 which was available shortly after the launch of the PS5. But it was still more than half the price of a PS5 and you need more than a GPU for a computer.
Whenever I open Nano basically all the commands it has are listed at the bottom, for small things it’s perfectly fine.
Oh, I was talking about driving with a controller.
Good game, had a lot of fun with it. It seems a lot of people didn’t like the game because the graphics got downgraded from what they showd in the first trailers. They only real complaint I have is the handling of cars is weird.
Modern C compilers have a lot of features you can use to check for example for memory errors. Rusts borrow-checker is much stricter as it’s designed to be part of the language, but for low-level code like the Linux kernel you’ll end up having to use Rust’s unsafe
feature on a lot of code to do things from talking to actual hardware to just implementing certain data structures and then Rust is about as good as C.
Lots of categories which Rust doesn’t prevent, and in the kernel you’ll end up with a lot of unsafe
Rust, so it can’t guarantee memory-safety in all cases.
The “quad A” game?
Not the name, the AC game mechanics. It could’ve been an even better pirate game if it had focused on its strengths and dropped the AC baggage.
The best AC is either Origins or Odyssey.
Would’ve been a really great game if it weren’t an Assassin’s Creed, but just a pirate game.
More like an open hub world and several linear levels instead of the interconnected linear levels of Fallen Order.
I don’t think the game allows you to kill Boglings, in Jedi Survivor you can pet them.
Survivor has fast travel. But it also has a different general level design for the two main planets which are much more open compared to Fallen Order.
Look at it from console generations. The Xbox 360/PS3 generation got two GTAs (GTA IV even got two add-ons), RDR, and if you want to count it L.A. Noire. The PS4/Xbox One generation got RDR 2 and a rerelease of GTA V. I doubt it’s about scale, they just wanted to milk GTA Online and didn’t care about anything else.
The successor to Deus Ex is Deus Ex. Mankind Divided was released in 2016, so it’s roughly as old as the other games you listed as successors to the other IPs.
Initially I had some hope when Embracer bought a bunch of studios from Square Enix, because Square Enix sucks and it could only get better, but once their funding dried up it turned out Emberacer sucks just as much as them.
I would say that map size never was “most important”, at least not to the players, they’ve been complaining about huge but empty maps for years (the poster child of this, AC Odyssey was released in 2018, six years ago). It was just something devs and publishers pushed to one up each other in some kind of “bigger = better” way.