Team Fortress 2
Team Fortress 2
Gentoo still exists 🙂
This is what you’re looking for: https://github.com/alvr-org/alvr
I don’t really get this, shouldn’t this be a budget feature for cheap GPUs to cheat at rendering? If you buy an expensive GPU, why would you be interested in fake frames?
Gunplay seems very bulletspongy
It is S.T.A.L.K.E.R… you compare it to fallout, is fallout not bulletspongy? This isn’t a PvP game, it is an open world RPG… There is various levels of armor, some of it is pretty strong, and there is also extensive differences between types of bullets and weapons. Without armor, you’re going to be dead in a couple quick shots. With armor, you will bleed to death without bandage or medkit. Some of the bullets will specifically be good for high armor penetration, some more effective for soft targets. If it is like the past S.T.A.L.K.E.R. titles, head shots are a 1 hit kill with any bullet, unless protected by armor. If you think S.T.A.L.K.E.R. is bulletspongy, clearly you’ve never had to try to run by the military base machine gun tower outside the cordon… Or the number of times an NPC gets a good headshot and BOOM game over, time to load from save, in an instant… You can get very far in SoC with the silenced pistol only by going for stealth and headshots to insta-drop enemies. So satisfying.
weapons seem very static and weightless
?? Attachment options, ammunition options, jams and equipment damage, upgrade-tree for every individual weapon… You can set up one AK-74 for sniping and another for close-up bullet spraying.
general atmosphere is dull
AI enemies just run around like imbeciles and spray into the general direction of the player
Have you ever played a S.T.A.L.K.E.R. title? SoC had literally revolutionary AI, where NPCs behaved in ways never before seen in video games prior, such as intelligently grouping, splitting up and flanking, scouring an area in a human-like-way instead of just walking to wherever you were and then giving up when you aren’t there, taking cover, reinforcing and covering each other, and applying grenades in actually useful ways. I mean yes, it was still a 2007 game, it definitely wasn’t perfect, and there was loads of wonkiness and weird NPC behavior that you could exploit, but at the time it was mind-blowing. Clear Skies took this idea even further and applied it faction-wide to the entire map, and suddenly you were dropped into a highly dynamic full scale war with shifting fronts and struggles over strategic objectives. Amazing AI is one thing that the S.T.A.L.K.E.R. titles are known for.
You can hear in the video ~1:24, an AI yells “Cover me, I’ll hide”. I’m guessing they included in this clip to hint and signal that this game will have the same kind of focus on great AI mechanics. In some of the indoor clips, you can see that the AI are actually taking cover during the fire fight instead of moving around. Even if they took the NPC AI code from Call of Pripyat and just directly shoved it into this game, it would 1) be nothing like what you just described and 2) be head and shoulders above NPC AI in even recent titles… I’d love to see some significant improvements and iteration still, though.
It just makes it look like this game was made for the sake of having a sequel
Hurray! Exactly what everyone was asking for! We just want more original S.T.A.L.K.E.R., yes, correct.
You can not like the atmosphere and environments, that’s fine, if so this game really is not for you at all. You can’t say it doesn’t look immersive, unless you’re just trolling.
наслаждайтесь троллингом
It just looks like a generic 2015 game or something. Gunplay seems very bulletspongy, weapons seem very static and weightless, general atmosphere is dull, AI enemies just run around like imbeciles and spray into the general direction of the player.
What is really ironic is that ^ describes fallout perfectly, EXCEPT for dull atmosphere…
Believe me, I have nothing but patience and slack to give them. I see how my tone could be read as more demanding than nostalgic in that message. I’ve waited like 14 years for this game, that I thought would never be made when the original studio dissolved, I wouldn’t even be phased by an additional delay.
Even where this game may have faults, I have faith that there will be incredible work done by the modding community delivering more than I can ask for, such as there was for SoC/CoP
So what kinds of gameplay differences would you have liked to see, that would not be “weak” and “mediocre” to you? What would you have them deliver?
One of the things that gets me excited about this game is the fact that the gameplay and visuals feel and look true to SoC. Which is exactly what most have been asking for, a “modern” S.T.A.L.K.E.R. game, and wow does it appear the have nailed it.
I noticed this, too. “FUCK HIM UP WITH A GRENADE!”, “Cover me, I’ll hide”; I need a Ukrainian language setting for these voicelines. I need that panic “Oh shit!” feeling of not really knowing what the AI were shouting about like I had in SoC, and then getting surprised when they had flanked and crept up around me. That was pretty core to my experience, while the accents built a lot of immersion and feel in the world.
I believe you could use qemu for 64-bit emulation on a 32-bit system
Ha, had no idea it was pronounced like that. I’ve always said MATE like “date”/“rate”/“fate”
KDE Plasma. I like having a familiar start menu and keyboard shortcuts
Wow sounds like great news for Russia and a huge win for them then, I’m sure their internet trolls are supporting this decision instead of crying about it all over the internet, right??
You’re welcome to fork Linux at any time 👋 see ya!
It’s a little unclear what you mean, like because more than half a million Russian soldiers have already been killed so far and yet the war keeps going, that the people must be responsible for supporting?
Russia is conscripting, so most are not there by choice but required by law. If you draft dodge and get caught, you go to prison, and still just end up on the frontline anyway, since they are emptying their prisons to use as soldiers, too. And these people will be shot and killed by their own side if they attempt a retreat, while fed propaganda and misinformation about their treatment if they surrender. There has been significant human trafficking to support their war effort. They’ve also depended heavily on mercenary forces outside of their military in order to have skilled soldiers, and are now even receiving soldiers from North Korea in order to continue fighting.
Besides that, there are so many factors that go into why a person would decide to join the military and in reality, they are usually economic ones or from extensive propaganda.
100% agree with you! Like I said, I don’t think we can hold all Russian people directly responsible for the actions of their government.
I wish for an ideal world where politics could stay out of Linux, but this is extremely tricky and cannot be treated black and white. Labeling things as “political” and then crying to keep “politics” out of things is often used as a weapon for exclusion, for example by sexuality or race, and I think exclusion should be anathema for Linux and open source projects.
Right??? They act like they are concerned about what events could have taken place to ensure that the invasion never happened. Guess what could have occurred that would have been the biggest guarantee that the invasion could never happen? Ukraine joining NATO prior to the invasion…
if russians get banned from the kernel bc russia invaded ukraine
You should read the article because this is not a thing that has occurred, at least not yet.
The first time it happened to me, I was shocked. Now I am just entertained