What kind of workflow does this involve on your deck?
What kind of workflow does this involve on your deck?
Same I have been learning blender and using it on my deck! Super cool to hear about others doing so!
Also kdenlive is a nice linux non linear video editor available on flathub/the discover app browser.
I have been using kdenlive to browse, edit and compose gameplay videos right on the deck, it is a really nice easy experience.
Good question, I think there is a bug maybe? Development on Main Assembly stopped in 2021 (which is why I recommend MA at this pricepoint) and the bug might have never been fixed. What a shame :( the game definitely wasn’t intended to do that.
edit so I did some testing, Main Assembly exits to the menu with an error if I go from being connected to the internet to being disconnected. The game plays fine in totally offline mode or when connected to the internet, the bug (at least on my deck) arises when switching between being connected to the internet to not connected while playing.
Definitely potentially pretty frustrating, worth tolerating for how cool the game is (and for $4) but frustrating nonetheless. It is a shame development on Main Assembly stopped it has some amazing ideas and vehicle mechanics!
Trailmakers is definitely very solid too, the building philosophies between the games are quite different but they are both great games.
I think it is a testament to trailmakers that it doesn’t feel hamfisted in comparison to main assembly, rather it feels like an intentionally limited construction set carefully tuned to environmental challenges in order to make tweaking fun, feel approachable and give permission to make subpar monstrosities and just wing it, tweaking as you go.
It fits the theme of trailmakers better than I realized at first. You crash land on a planet while crewing a dime-a-dozen corporate freighter. The technology you have access to from the wreckage is extraordinarily powerful but functions in very rigid systemized ways partially to allow crafting a wide variety of interoperable and compatible components but also partially because a soulless space megacorp made them lol. That being said, it feels like a fun freeing limitation in a way that emulates the play of legos well.
Main Assembly’s (in game accessible) workshop has some seriously good stuff, like someone modeled a realistic, working Nissan gtr skyline!
The build is set up with race track rock hard suspension, but it feels really fun to drive and you can absolutely powerslide and oversteer like you would expect.
https://steamcommunity.com/sharedfiles/filedetails/?id=2363306440&searchtext=
Here is a sports car fully set up just waiting for a model to be built around it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2196401528
This Rock Crawler is a surprisingly faithful recreation of a real life rock crawler and honestly I would believe I was playing an offroading sand crawler game if you just had me drive it with no context what game I was playing.
https://steamcommunity.com/sharedfiles/filedetails/?id=2381297215
Check out these other buggies, every single one of these must represent so many hours of tinkering and tweaking work because each one of them feels alive and dynamic in handling in a way most dedicated racing games fail to really capture.
https://steamcommunity.com/sharedfiles/filedetails/?id=2236913323&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2366127995&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2358409325&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2377088937
https://steamcommunity.com/sharedfiles/filedetails/?id=2540179178
https://steamcommunity.com/sharedfiles/filedetails/?id=2276338225
https://steamcommunity.com/sharedfiles/filedetails/?id=2191187219
How about an x-wing with a cockpit view?
https://steamcommunity.com/sharedfiles/filedetails/?id=2397845618&searchtext=
This monster truck handles REALLY good
https://steamcommunity.com/sharedfiles/filedetails/?id=2170574251&searchtext=
This car is tuned to drive like a trackmania car, and it drives awesome, it is a blast to drive at high speed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2759012431
Here is another arcadey, high performance f1-offroader hybrid, really nuanced handling with some cool suspension
https://steamcommunity.com/sharedfiles/filedetails/?id=2434054909
This rally racing/small trophytruck-like vehicle doesn’t have a skin/aesthetic panels but the handling and suspension is butterrry and the workshop description indicates it has autopilot and different modes. Amazing stuff! Ridiculously fast too.
https://steamcommunity.com/sharedfiles/filedetails/?id=2355543998
hot wheels hot rod, handles good
https://steamcommunity.com/sharedfiles/filedetails/?id=2258992409&searchtext=
Finally here is a nice, simple forklift because you always need a forklift.
https://steamcommunity.com/sharedfiles/filedetails/?id=2181182790&searchtext=
Or maybe a fullsize, functional truck crane!
https://steamcommunity.com/sharedfiles/filedetails/?id=1947787434&searchtext=
Well I am planning to build a rocket and go to the moon but alas the hardware is still a couple years out :( no fear, it will be soon though!
Just install blender from the discover app on the steam desktop, add it to steam as a non-steam game and you can launch it as you would any other game.
As for controls I prefer joysticks + gyro, but that is just me.
Yeah it is actually pretty amazing how good performance dayz gets on the deck, even on deathmatch servers with 25+ players in a small area it runs great.
The gunplay is superb especially with some of the more common weapon mods.
Not sure why arma 3 runs so much worse in comparison, the difference is massive.
Honestly mostly been learning blender, I am sure sure nobody ever intended blender to be used on a handheld gaming system but that is the beauty of the steam deck right?
Also been playing some everdell.
Coincidentally I had just downloaded Apex to start playing with a friend :(
What an epic game, I haven’t really gotten into it beyond the initial zone but even the world building of the default starter zone is fantastic. I feel like this game transports me to a different place more than any AAA game with gorgeous graphics.
Subspace Continuum
I’m sorry I am not trying to dispute the spirit of your respose but I have to disagree, freight trains are thousands of feet long and haul unbelievably large quantities of material, the idea that it is inefficient to have a human (really a pair of humans) oversee and be responsible for a machine that large is laughable honestly.
…so is the idea that there is a genuine shortage of people willing to work as conductors, it is a convenient lie companies tell to rationalize why nobody wants to work for them because they pay shit and respect their employees so little that they won’t even give them unpaid time for necessary doctors appointments (see recent action of US train workers).
This point is even more true for passenger trains.
It is a massive responsibility we can afford to pay two humans to do it, a certain micro amount of inefficiency is ok.
I don’t have an opinion either way on this but can we not act like corporate for profit social networks haven’t thunderously dropped the ball on this kind of thing lol
Why do we need to get rid of the job of human radio presenter?
Techbros keep telling me AI frees people up to stop working shitty jobs and pursue their dreams, but the truth is none of these tech evangelists give a shit about anyone’s dreams if they aren’t some lame vision of factorio where the factories pollute the planet churning out ripoffs of human culture.
Pathetic showing for a massive waste of talent and money.
it is different but very simple
Also check out 8vim
Probably not exactly what you are looking for but 8vim is really polished and it doesn’t get enough attention as a swiping keyboard. I don’t need autocorrect with it and it is easy to learn the layout of.
oof :(
well there is mobius sync, but yeah
Ok, I know it sounds crazy but I actually quite like this set up I made for playing cataclysm dda using onboard steam deck controls. There are four pop up menus of keys that map to left joystick, left touchpad, right joystick and right touchpad. The remaining center two columns of the qwerty keyboard map to the rear four buttons and two shoulder buttons like they are on the qwerty keyboard.
(No mouse because it is cdda you don’t need a mouse.)
https://sopuli.xyz/post/12374907
There are three rings, the wasd ring which is a natural spatial mapping at this point for pc gamers (push the s down, z and x get pushed to the sides and become diagonals), the vim ring which unfolds the classic hjkl vim navigation controls (with diagonals) into the natural spatial mapping (might actually help you learn basic vim controls lol idk) and the numberpad gets its own ring/3x3 square but retains number row shift functionalities. The fourth menu has keys on the righthand side of the qwerty keyboard basically represented as they are on the keyboard and houses mainly menu/ui navigation stuff.
Maximally little unnecessary memorization and it works, as nonsense as it sounds.