As long as it has good writing… and maybe they turn down the crudity a touch… I think it has the potential to be well-received.
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As long as it has good writing… and maybe they turn down the crudity a touch… I think it has the potential to be well-received.
I haven’t played Callisto Protocol, but it seems like it’s explicitly a spiritual successor, yeah
If exploration, discovery, and puzzling out mysteries aren’t engaging for you, it might just not be your type of game.
Well, sure, but with this device there’s maybe the potential for indie developers to do something unique with that hardware I suppose?
Not really sure what the barriers to entry are for an indie dev to develop for the Switch. Maybe it’s not as difficult as I imagine it is. /shrug
Oh shit. I’m bookmarking this. I might have to set up my Vive Pro again after so many years…
Without giving any specific spoilers, the game has a primarily archaeological feel, you will be following breadcrumbs around to various places in the solar system (your journal is important!!!) and learning about the ancient civilization that mysteriously disappeared. finally piecing together the whole picture is one of the most powerful moments I’ve ever had in gaming. while there are some NPCs to talk to, the game is primarily driven by your own exploration and the knowledge you pick up along the way.
there’s no “correct order” to do things in, so if you feel like you’ve hit a dead end or you can’t figure out what you should be doing at a particular place, consider going somewhere else. and most importantly: follow your curiosity
If anyone hasn’t played this game yet: don’t read the article!
I highly recommend you experience this for yourself while knowing as little as possible about it. Top tier game.
I’m not too familiar with the handheld PC space, but one thing that stuck out to me was the IR webcam. I wonder whether that will enable some neat things in the same vein as the Nintendo Switch’s IR sensor.
Honestly, as long as the collision lets you walk over it smoothly without getting caught in the gap between the terrain and the object, I think this is fine. Having it flush or overlapping would probably lead to z-fighting or other weird collision bugs.