If the combat is frustrating, turn the difficulty down. There will still be a learning curve, but it’ll be the difference between surviving and having to do an hour of work again because you forgot to quick save and get slapped by a foglet.
If the combat is frustrating, turn the difficulty down. There will still be a learning curve, but it’ll be the difference between surviving and having to do an hour of work again because you forgot to quick save and get slapped by a foglet.
Like the other commenter said, you can get some pretty good deals due to the recent issues.
Just don’t bother with a 13th/14th gen intel right now. Either go 12th gen intel, or straight up AMD which is what I’d recommend.
Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.
And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.
And the crafting mechanic has a high learning curve.
I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.
Having played both, there are some really nice quality of life changes in BG3 that will make this way better. Also Div 2 rules were weird.
I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.
At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.
Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.
It’s going to make heavy based melee builds much less annoying.
The combat is just generally unintuitive. Which early in the game is frustrating. And if you’re like me and spend weeks between sessions you can forget all the timing and buttons you need to press.