

Yeah I hope they do, ksp1 is a very important game. I’m still mildly concerned about their choice to avoid steam though.
Yeah I hope they do, ksp1 is a very important game. I’m still mildly concerned about their choice to avoid steam though.
Kbam is very doable for souls games, the earlier pre-ds3 ones are slightly painful but for all of them it’s mainly about getting it set up right
Cdda is a pretty steep learning curve but I keep coming back to it. One of the nice things about the project is that anyone can work on it, I’ve submitted a couple of minor fixes in the past. It changes pretty drastically over the months if you’re playing the latest build. It’s also a huge timesink when you actually get into it.
It’s fairly playable without mods these days, I’d recommend new players at least try that to find out what they’d want to tweak before diving in. But yeah at 3k+ hours on steam it’s definitely one of the games that’s given a bunch for me. Very moddable but I’d suggest trying to keep your list light (not that that really stops me), use rimpy for mod management and grab the performance mods like rocketman and performance fish.
Project hospital is a fun hospital manager but it’s a lot more serious than two point or theme
Oh yeah don’t get me wrong, I also love some turn based games. Cataclysm and shadow empire are two that I’ve been playing recently. It’s just that as a different medium you don’t have to be constrained to boardgame restrictions and I prefer a lot of games that don’t use traditional turns
I personally enjoy real time or real time with pause more than turn based. Some turn based games are great but turn based games frequently feel like converted boardgames.
Teamspeak is alright, in fact we use it along with discord for inter-channel Comms. But discord does a lot of stuff that ts doesn’t touch
I’m just reminded of the fog men in kenshi
It’s not bad but I personally couldn’t get into it, too much dnd.
Yeah, the main reason doom can be considered more friendly is because the whole engine’s been taken apart and rebuilt by half the game industry by now
It’s more that most games aren’t made with consideration for modding, this means you can have core gameplay elements hidden in encrypted packages and modding is limited by what you can actually get access to. Sometimes the devs/publishers will actively make mods harder though. Really depends on the game, the company, how determined people are to mod it, how long the game’s been out for, the engine and probably a bunch else that I haven’t thought of right now.
Some games are super easy, press a button and it’s done (steam workshop and things like that), most games are pretty easy but it varies (drag and drop some files to a specific place, maybe do a load order) and then there’s the games that aren’t made in a mod friendly way and require a 50 step ritual to add a minor graphics update that probably won’t work the first 3 times because you forgot to add a patch on step 7b. Mass effect is definitely not a game designed to be modded, bg3 hasn’t had full official mod support that long afaik so some stuff is likely still hacky
I mean I’d love if things like chicken didn’t have all the icky bits
I know it’s a game journalism circlejerk so I shouldn’t have expectations but I’m still disappointed by this year’s choices overall.
I played it for a few hours a while back, it was alright. It also took me a couple of times to get into factorio so I can understand. Still prefer factorio though, great art style, incredibly polished game.
Yeah you can even postprocess it to be pretty similar to pixel art from the render
14, so yeah I guess that’s more of an exception. I did play a tiny bit of 13 but hated the combat
Do you normally control more than one character then? I’ve only ever controlled one character in the ff I’ve played so that sounds weird.
Yeah similar here, I could never get into stardew and I played timberborn a while ago but haven’t felt like picking it up again since