Please do not perceive me.

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Joined 2 years ago
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Cake day: June 8th, 2023

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  • Sting Shard trap also works great, I just threw one of those at every minion spawn and then they die in one Needle hit after. If you stack poison on it then you probably don’t even need the follow up hit but I don’t remember if you can have the Pollip Pouch before this fight or not.

    Sting Shard is great in general though. Does 2x Needle damage in a trap you can place in midair, can be poisoned with Pollip Pouch for even more extended DPS, is AoE-capable and can hit multiple enemies, and is cheap enough to refill at 7 shell shards. It’s been my primary red tool so far all game, though I just got to Act 2 recently and I’m hoping to find something better here.



  • Last Judge was the only boss so far that almost completely filtered me from the game and I think the reason why was because of how very little warning you get before the big spin. I think like an extra quarter of a second on that startup animation would go a huge way toward making her way less annoying. Took me two days to complete the fight because I kept getting so tilted by getting hit with the spin.

    The runback wasn’t difficult at all but it was very annoying. You can avoid all enemies on the route except for a single drill fly, but it takes a whole 30 seconds or more to make the run back to the boss fight. Don’t fuck up your platforming though, the sand worms do two damage, so missing a landing means you’re stuck spending the first 10 seconds of the fight trying to Bind with your cocoon silk if you want to survive more than one single hit (two, if you found all the act 1 mask shards).

    To be honest I ended up finally defeating Judge by strapping on the Pollip Pouch and sticking her full of poison straight pins. I regret nothing and I do not consider this to be dishonorable.






  • The actual text of the EULA states:

    "You acknowledge that if you fail to comply with the foregoing restrictions Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part.”

    So no, it’s not misinformation, Nintendo is straight up telling you legally that they can and will do this. This is not a hypothetical. They may not have done it yet but there is no uncertain terminology around their ability and willingness to do so. The fact that they can even threaten this in their EULA is a huge warning flag that everyone in this thread is correct to be upset about.





  • […] because they don’t allow you to run older versions of games.

    They do if the dev makes it available, I’m looking at four different versions of Terraria in the beta menu right now that stretch back four major versions. I’m pretty sure a couple games in my library somewhere have their entire update history in there, though I can’t think of one to name off the top of my head right now, that’s not a feature I use very often. [Edit: Rift Wizard is one that does precisely this, I knew I had at least one in here]

    This is not true of all games, but it could be, either directly by game devs without Valve even having to care, or via pressure by Valve by just making older versions available whether the devs want it or not. I think the latter option is probably the better move, but there’s technically nothing stopping the former other than the game devs themselves.

    There’s also a valid argument that making downpatching very easy would be a huge boon to piracy. This is a reasonable talking point no matter which side of that fence you sit on. It would also probably benefit modding as well, which I think is a more objective good but some game developers or more likely publishers would probably disagree.



  • Regular enemies fall over like wet tissue, yeah.

    Big boss fights in particular (and some of those in particular, in particular, looking at you Maris and/or Gnoster) often have either a gigantic AoE attack that is very difficult to dodge when you’re the only source of aggro, or else charge across the entire arena after every attack and have you spend half an hour in the fight, 27 minutes of which was spent just chasing the guy across the map. Not impossible, but very annoying.

    But 90% of what makes coop easier in my opinion is just having a spare body around that can pull aggro so you can heal. Elden Ring base bosses were designed around being able to be beaten solo so they usually have big wide windows where you can get a breather if you need it. Nightreign bosses have much less of that because they expect you to be running 3 deep. Nerfing their defenses helps with the solo DPS race but it doesn’t really solve the problem that these fights were designed from the ground up for a team who is able to rotate aggro. Nightreign bosses were designed with a sort of raid-boss mentality.

    I think if this game were going to be appropriately balanced for single player they would need to go in and edit a lot of the main bosses’ movesets. But that was never part of Nightreign’s design philosophy and trying to shoehorn it in now isn’t doing them any favors in my opinion. This is the equivalent of a World of Warcraft player complaining that they can’t solo all the endgame raid bosses. Sure, you can’t. They weren’t designed to be fought solo. We could try to nerf them down to the point that you can fight them solo, but then it’s no longer a raid boss, you’ve lost the essence of why people wanted to come to this fight in the first place.

    Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.

    Compare base game Morgott and Nightreign Morgott and I think you’ll see what I mean here. Boss enemies are much more cracked out with longer combos and shorter downtime than in Elden Ring proper, because the developers expect you to be trading aggro with your teammates to give yourself a heal break.


  • I’ve played quite a lot of Nightreign.

    In co-op you have fully infinite lives, your teammates can pick you up at any time and even if they fail to do so you’ll respawn back at a grace. If you fall over in a boss fight you have an unlimited timer to be picked back up and automatically rez at the end of the fight even if they don’t do it.

    In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.

    Co-op, even with randoms, is much much easier by an order of magnitude. I’m usually a solo player in most games and thought this would be awful for me, it isn’t at all. Map pings are plenty of communication for most matches. It is, however, definitely better with friends on a voice call.





  • This is going to probably sound like a stupid idea, but I mean this earnestly:

    Can we just make Internet 2? Just a new underlying protocol with less restrictive browser requirements, sure you might need to use Chrome to log in to your bank, but we could just host everything else on the fedinet. Just like back in the old days, webrings hosted on closet servers and rented racks.

    Google didn’t build the internet so why do they have so much clout about how it’s run? We can just start over again with self hosting. This time we even have all the knowledge we gained from already doing it the first time. I’m picturing an entire second layer of internet unlinked with the first one. Kind of like onion sites I guess, the more I think about this the more I’m realizing that the tor network is probably exactly what I’m talking about. Just that, but instead of hosting pirated content or weird porn or bitcoin assassins it’s just a low stakes noncorporate internet protocol. You probably won’t want to do a lot of transactions on it, but social media or personal websites or video hosting would probably be fine.