

There is also evidence that an out of court settlement happened between those companies. Notably moving away from cerebrates in SC2.
There is also evidence that an out of court settlement happened between those companies. Notably moving away from cerebrates in SC2.
Cross platform games aren’t a buggy mess, everyone else has figured it out. Nintendo could do it as well.
Nintendo is heavily reliant on physical media and traditional retailers, they aren’t getting anywhere near 100% of most sales. Brick and mortar takes around a 50% cut, Amazon takes a cut as well. Being on Xbox, PlayStation, and Steam isn’t a significant difference in what they would make.
They would still sell a lot of consoles, the super fans are going to buy Nintendo consoles. The people that actually own multiple consoles in the same generation aren’t actually that big of a group, especially compared to non-Nintendo owners that would consider buying a few games if they were available.
There’s a few titles that have relied on gimmicks that would be difficult or impossible to do on other systems. It would be a temporary learning curve to get games able to support multiple platforms, but everyone else has already done it and Nintendo consoles have been the least powerful systems so it should be easier.
How many people buy Nintendo for exclusives isn’t super relevant. The important questions are how many more games would they sell if they were multi-platform, and how many fewer consoles they would sell if their games were available elsewhere. They would very likely sell substantially more games, but also likely see a significant reduction in console sales. This would still likely be a win as the games are far higher margin than the consoles.
A crappy game for a crappy store.
AI is a meaningless term as weli. It generally has meant cutting edge computer research subjects.
Procedural generation is just an earlier form of AI that’s been demystified and commercialized as a positive thing. The current generative tools aren’t at that level of adoption yet.
It builds indifference to the disclaimer when it’s too general. The California cancer label is a good example.
I had a free trial for PC and came to a similar conclusion. It’s a good way to try some games, but the value proposition isn’t great for long term unless you constantly play new games. Also the download speed was atrocious.
Dread delusion claims to be like Morrowind, but it’s just on my wishlist soni can’t say how accurate it is.
It’s not so much that the games are bloated (they are), it’s that many are incredibly gated as well. There’s always been super grindy and bloated games, but the degree it’s done today is just different. You can’t just spend two weeks putting in 100+ hours into a modern game and complete everything. It’s no longer kill a million mobs to get this achievement, it’s kill 100 mobs max a day until you kill a million. It’s do this phase and wait a month for the next phase.
Diablo 2 is honest and open about it’s grinding, modern day games aren’t.
After seeing what their former devs have done to create blizzard style RTS games I’m not exactly hopeful that this goes any better. There’s so many pitfalls for them to avoid.
Focusing too much on players of 20 year old games that want a newer version of their favorite game. Focusing too much on esports, or pros from other games that don’t want to learn new mechanics. Lack of support for non-competitive modes that are by far more popular than vs modes. Slow response to balance issues or metas that become boring to play and watch. Not having a focus on what the gameplay you want to deliver should even be.
Each game has their own little quirks and focuses. From what I remember sc3000 is best to start in a corner. You only get half the pollution from buildings on the edge, which is pretty big in the early game. You also get easier access to trade partners which is a good source of income later. Public transportation is also important, and very expensive, so you need to aggressively maintain a strong budget surplus to keep expanding.
There’s also some magic numbers to know as you get more familiar with the game. Airports, farms, ports, and subways all have sizes you need to keep in mind when planning.
It probably will. Given the modest spec bump and the high even for Nintendo hostility to switch emulation, it’s probably trivial to support switch 2 as well.
It’s my second store, but it’s still a distant second to steam.
The problem is a second launcher or library is a pain in the ass for a user. I already avoid GoG unless it’s massively cheaper, and there’s the no drm benefits there. I’m not even interested in free games on epic.
Epic is the latest example that’s trying. EA gave up that fight years ago, and probably had better shot than Epic ever will.
That’s likely what is preventing any new subscription based mmo. Why bother with a reliable and fair price when lootbox bullshit makes you 10x the money.