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Joined 3 years ago
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Cake day: June 16th, 2023

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  • It would be a hard limit of 2 games/month you could play, without paying more. This is a hard shift in model, but I think it makes it sustainable long term for developers to make their games part of it while allowing the price to be reasonable. Previously game pass was subsidized by Microsoft trying to grow their subscription base, so devs got big payouts to list their games. Publishers/devs aren’t making much if anything from being on game pass, especially indie titles that might only have 20 hours or less of gameplay. With cloud saves you could easily not lose progress if you took a month off from a game to try something else

    This model creates a pathway that a developer could get $1-2 per install per month (or more for new/premium tier games) which would be reasonable income after initial launch sales. The vast majority of gamers also don’t play a lot of different games, so those that want more can pay for it while a lower price is available for the majority. There’s also the classic games tier that isn’t restricted as most the games aren’t really that valuable, but it’s a separate add on to keep the main price low.

    For games as a subscription to work, it has to balance perceived value for consumers and developers. The unlimited model isn’t sustainable without a price point that makes buying games outright more attractive. I think a better scenario is allowing the subscription to create a funnel to direct sales, which I think this solution does.


  • I don’t think unlimited subscription models actually work with game development economics. If I had to do something I would make it this way.

    7.99 game pass, access to a rotating library of roughly 1-2 year old games. Each month you can select 2 to download/pick and play. Can change selections each month.

    +4.99 more games, 3 more games per month to download.

    +4.99 classic games, allow unlimited downloads of older games, roughly 3+ years old.

    +9.99 premium games, access to games roughly 3 month to a year old. Maybe select titles on day one. Still limited to 2 total downloads with base plan.

    +2.99 discount club, receive exclusive discounts and general reduced prices on games that are part of other packages. Allow additional games to be selected/downloaded if one was purchased.

    +4.99/9.99 streaming and premium streaming unlocked for any/most games in your library.







  • There’s a number of problems with a site like that.

    1. The need to have some level of ranking for bad and good things is very problematic.
    2. Even if it’s true, being a catalog of all sorts of negative things a large company does will likely come with a lawyer bill that makes it not worth it.
    3. Game companies change a lot, is it fair to carry over bad deeds if a company gets acquired? What if a large amount of people leave company A and found company B, is that a clean slate or should the harassment concerns be noted for them as well?
    4. Should there be a forgiveness period on bad things or a forget period for good things?
    5. Does good things with tax incentives or in the midst of scandal even count as good?





  • Apart from semi standard bug fix and texture mods.

    Try the ordinator mod for a complete overhaul of skill trees to be a lot more interesting. It also makes playing a caster a lot more interesting compared to the vanilla experience. You probably also want the uncapper mod to customize the amount of perks you get per level.

    Personally I also use material chest mods that are basically cheats to level crafting skills, I’m not interested in grinding them out multiple times. Up to you if you want to use them to gear yourself as well or not.

    If you want the game to feel truly different, you need to change your play style as well. Playing a dual wielding berserker is a lot different than a stealth archer.