

He sucks, but it was such a good set-up for a shitty Dice Man style joke, I couldn’t resist.
He sucks, but it was such a good set-up for a shitty Dice Man style joke, I couldn’t resist.
An emotional box? Enough about my wife!
Just came from another thread detailing them walking back the skin=class change. Glad to that’s being fixed, as that’s definitely the most egregious issue, but I’m very disappointed to hear the gunplay is less impactful. That was KF2’s biggest strength imo, esp as a Commando main when I played it frequently. Popping domes in slo Mo was art.
4 was something of a departure from the formula, wasn’t it?
HoMM2 was my game from the series. For whatever reason, I never really progressed past that one, even though I had heard 3 was the consensus favorite.
Cause it doesn’t matter if they are still profitable. If you aren’t MORE profitable than your last outing, then you aren’t growing, and if your business isn’t growing, it’s dying.
However, I wonder if the premise is flawed here. In 1999, you could probably get a somewhat accurate idea of a game’s profitablity by comparing dev cost vs units sold. However, with live service being the AAA fascination du jour, and Call of Duty in particular having a whole game mode siloed off into the free to play space, I question if “units sold” is indicative of financial success anymore.
Offline play? It’s SOLITAIRE. Offline play should be the ONLY play, by default.
Feeling like I took crazy pills this morning…
Whether it’s and advantage or not depends on your perspective. If you want the fediverse to supplant Big Tech, then no, having a culture which is not welcoming of outsiders is not an advantantage.
However, if you happen to be a part of Lemmy’s “in-group”, you probably don’t want a bunch of “normies” flooding in and cluttering up your feed with what you consider to be low effort shitposts, or starting drama in the comments. In that sense, maintaining a barrier to entry is an advantage because, in this mindset, if they can’t be bothered to wrap their head around a slightly more complex signup than usual, than they weren’t going to be good members of this community.
Perhaps some will disagree with my interpretation of the two popes (I meant poles, but I’m keeping the typo) of users here. To be clear, I’m not ascribing a value judgment to either position. I think both have valid points, and, frankly, I’m not sure where I come down on it.
Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.
Are you running any mods, or rolling vanilla?
You’re making the same points as the article (and the devs), hence OP stating that what he posted is not the “clickbait journalism” that you appeared to accuse it of being originally.
If you were saying the other articles referred to in the headline are clickbait journalism, then I’m pretty sure we’re all on the same page. Your phrasing was just a little ambiguous at first.
Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.
Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.
I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…
This video series sounds like it might be up your alley. Guy documents his attempts to simulate a goblin society and ecosystem.