

I haven’t played the remake, but the original AoM is the only RTS I’ve ever played for more than a game or two. Is the Retold version a real upgrade? Worth the cost of buying again?
I haven’t played the remake, but the original AoM is the only RTS I’ve ever played for more than a game or two. Is the Retold version a real upgrade? Worth the cost of buying again?
Folks pointing out GCN/Wii internet abilities are missing that the experience was awful. Like sure, the guts of broadband were there, but actually playing a game with friends online was way more trouble than it was worth.
So to your point, real online gaming was indeed way behind other consoles (IMHO).
The Future™
41 games played, top 2 make up >80% of play time. Sounds about right.
Nuclear block plus a culture of not feeding the trolls means the only toxic accounts I’ve run across are just a day or two old. Block and move on. The experience can only be as negative as each user lets it be.
They’re streaming in the 3d world detail, but the rendering engine is installed locally.
Playing on xCloud will just stream in the visuals that are rendered remotely, so a lot less bandwidth, but then you have the lag, and need a subscription.
Legally, it’s still a license, it’s just effectively impossible to revoke.
Edit to expand on this: A truly offline forever-purchase of physical goods can be re-sold. See https://en.wikipedia.org/wiki/First-sale_doctrine (this is the US-specific version, other jurisdictions may have similar doctrines).
American legal concept that limits the rights of an intellectual property owner to control resale of products embodying its intellectual property.
A digital “purchase” is usually non-transferable, even from GOG. It can’t be removed from your own HDD once you download the installer, but there are still restrictions attached on what you can do with it, even if those are limited and hard to enforce.
Tencent and Guillemot combined are considering a buyout of other shareholders. Most of that is Guillemot, with Tencent increasing their share very slightly from 9.2% to 10%.
Nintendo patents video game inventory system.
Not the onion.
(Not a patent lawyer, and I’m sure it’s more complicated than that, but come on)
Sounds like just the publishing side was affected. Lots of other independent developers are kind of in limbo in the short term, which does suck.
Hopefully they can get out of any contracts and go to a publisher not associated with that family.
They do point out that they will be monitoring how it’s used, and could adjust things later.
Sounds like corporate-speak for “if people abuse this, we’ll lock it down harder.”
Even if people are using it to share with actual family around the country, they may get caught up in future updates that remove that feature. Also note that any publisher can opt out of the sharing. If EA or Ubi or some other big company doesn’t like the lack of limits, they may be able to force Valve’s hand in changing the policy.
The idea is wonderful, but there are a ton sof ways this could end up worse than the old system.
Gameboy Advance had single-pak link (buy one copy, play with up to 4 linked devices) 20 years ago.
Greed has defeated the technology, though.
How dare my meddling not work out, you’re all fired!
Square 🤝 Nintendo
Charging 2-3x too much for games you already bought.
But why pay all those programmers when all they had to do from the beginning was a simple
#include “ai.h”
Don’t worry, though. It’s not in development hell, it’s going to be a AAAAA game, and that takes time.
“Two popular games with little else in common can be shoehorned into my pet narrative” is a bad title, though.
99% of gamers knew this years ago.
It’s always been a race to gobble up the handful of whales that keep the mobile game industry alive. Now add hundreds more desktop and console games to that list. Sure, there are lots of people that will happily spend thousands of dollars on any shitty game, but once you’ve got the entire industry spending billions fighting over those players, the well runs dry eventually.
FH4 and 5 are effectively MMOs. There is plenty to do alone, and the other players can mostly be ignored, but it’s still a shared world.