• 2 Posts
  • 12 Comments
Joined 1 year ago
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Cake day: August 19th, 2023

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  • If memory serves me well, Yugos were made in former Yugoslavia and were known for being extremely cheap and dangerous for everyone in and around them. Am I correct?

    But this makes me scratch my head.

    American manufacturers exist in Europe today and regardless of not being a fan the cars sell, regardless the constant attempts to introduce pure US models, like the F series.

    Ford may be the most widespread manufacturer but I’ve seen a few Dodge, Chevrolet (but GM officially pulled from the market after a 3 years run, stating it wasn’t willing to remain in a market where a minimum 25% of market share wasn’t attainable; competition sucks, apparently!), JEEP and Chrysler.

    What is stopping these brands to import back the technology being used here, on their european models, back to the home country? It’s already owned here!

    I remember reading an article on a joint project between GM and FIAT to develop a new and shared platform. After X number of years and a gross amount of money invested, GM drops the project, FIAT finishes it and starts building an entire new generation of cars, still being built today.

    Why put time, money and effort into a project to just drop it? Having a shared platform, capable of being used to assemble vehicles on both sides of the ocean makes sense.




  • The short answer is yes. But the interesting part - and I’m talking from personal experience - is that from the moment you realize just how easy and powerful using the console is, you learn how to use it.

    And it does not mean you are going to turn into a full on expert or geek, tinkering around the console. You just learn a few simple commands that enable you to do something (or somethings) quicker, easier and cleaner than going through a GUI.

    Can you? Yes. Should you? No.



  • I can’t agree with you.

    The major share holder of a game studio, with a major success on its portfolio, already working on other projects, decided he wanted to move away from it as the day to day work had become too demanding and made his part of the studio available for purchase, in fact cashing out on a very large sum of money.

    I really can’t see where that is “apples to oranges”, concerning the current debate on studios being bought out and shut down on the turn of a dime.

    Are game studios some separate entity that exist exempt of the at work business logic or human nature? Studios are companies created to generate profit for its founders, that will most likely take the opportunity to cash out when presented.

    By contrast, independent authors/creators are becoming a growing force to be respected - which is very good - but will such authors be immune to selling their work for a high offer their work if such opportunity presents itself? Hopefully, they will, but I won’t bet on it, neither for nor against.